![]() |
VR-Forces 4.8 Class Documentation
|

Classes | |
| struct | DetonationData |
| Detonation information. More... | |
| struct | SplashData |
| Detonation over water information. More... | |
Public Member Functions | |
| DtExampleProjectile (makVrv::DtAgentManager &am) | |
| CTOR. More... | |
| virtual | ~DtExampleProjectile () |
| Virtual DTOR. More... | |
Public Member Functions inherited from makVrv::DtDriver | |
| DtDriver (DtAgentManager &agentManager, const std::string &instanceName) | |
| CTOR. More... | |
| virtual | ~DtDriver () |
| DTOR. More... | |
| virtual void | realizeConfiguration (const DtConfiguration &configuration) |
| Realize the driver using the configuration. More... | |
| virtual DtConfiguration | createConfiguration () const |
| Create a configuration for the driver. More... | |
| DtAgentManager & | agentManager () |
| Get the master scene for this host. More... | |
| virtual DtAgentManagerInterface & | sceneInterface () |
| Get the scene manager interface for creating agents. More... | |
| bool | started () const |
| Get this driver's active state. More... | |
| virtual const std::string & | instanceName () const |
| Get this driver's instance name. More... | |
| virtual bool | autoStart () const |
| Get whether this driver is set to automatically start if it is persistent. More... | |
| virtual void | setAutoStart (bool autoStart) |
| Set whether this driver automatically starts if it is persistent. More... | |
| virtual bool | isWindowDependent () const |
| Get whether this driver is set to automatically start when the first window is created and stop when the last window is destroyed. More... | |
| virtual void | setIsWindowDependent (bool dep) |
| Set whether this driver is set to automatically start when the first window is created and stop when the last window is destroyed. More... | |
| virtual void | setIsUserControllable (bool) |
| Set whether this driver can be started and stopped by the user. More... | |
| virtual bool | isUserControllable () const |
| Get whether this driver can be started and stopped by the user. More... | |
| virtual void | setIsPersistent (bool per) |
| Set if the driver is persistent and should be saved between runs. More... | |
| virtual bool | isPersistent () const |
| Get if the driver is persistent and should be saved between runs. More... | |
| virtual bool | isOnDriverSelectionList () const |
| Returns whether or not this driver is to be automatically started/stopped from the driver selection list. More... | |
| virtual void | setOnDriverSelectionList (bool) |
| Sets whether or not this item is on the driver selection list. More... | |
| bool | objectFromAgentManager (const DtUniqueID &id) const |
| check to see if the object was created using this driver's agent manager. More... | |
Protected Types | |
| typedef std::list< DetonationData > | DetonationList |
| Detonation list type. More... | |
| typedef std::list< SplashData > | SplashList |
| Detonation (water) list type. More... | |
Protected Member Functions | |
| virtual void | processIntersection (const DtIntersectorResult &isect, double speed) |
| Process an intersection from a projectile. More... | |
| virtual void | createDetonation (const DtVector &position) |
| Create the detonation (set position, model definition, add the detonation) More... | |
| virtual void | createSplash (const DtVector &position, double speed) |
| Create a detonation over water (set position, model definition, add the detonation) More... | |
Protected Member Functions inherited from makVrv::DtDriver | |
| void | applyChangesAndDelete (DtElementChanges *changes) |
| Function for apply changes from a changes object and deleting it. More... | |
| void | reportElementCreated (DtElementID id, DtElementID parentId, DtElementEntry::ElementType type) |
| Report an element created. More... | |
| void | reportElementAttribute (DtElementID id, DtElementAttribute *attribute) |
| Report an element attribute changed. More... | |
| void | reportElementDestroyed (DtElementID id) |
| Report an element destroyed. More... | |
| void | start () |
| Start the driver. More... | |
| void | stop () |
| Stop the driver. More... | |
| bool | tick () |
| Tick the host driver. More... | |
| virtual void | setInstanceName (const std::string &name) |
| set the Instance name. More... | |
| virtual void | installAccessories () |
| Installs accessories on this driver. More... | |
| virtual void | uninstallAccessories () |
| Removes accessories from this driver. More... | |
Protected Attributes | |
| DtObserverShooter * | myObserverShooter |
| Shooter observer reference. More... | |
| DetonationList | myDetonationObjects |
| Detonation list. More... | |
| SplashList | mySplashObjects |
| Detonation (water) list. More... | |
Protected Attributes inherited from makVrv::DtDriver | |
| DtAgentManager & | myAgentManager |
| bool | myStartedFlag |
| std::string | myName |
| DtConfiguration | myConfiguration |
| bool | myPersistentFlag |
| bool | myUserControllableFlag |
| bool | myRequestStateDiffPendingFlag |
| DtElementChanges | myChanges |
Methods Inherited from makVrv::DtDriver | |
| virtual const std::string & | className () const |
| Returns the driver's class name. More... | |
| virtual bool | onStart () |
| Performs startup logic for the driver. More... | |
| virtual bool | onStop () |
| Performs shutdown logic for the driver. More... | |
| virtual bool | onTick () |
| Performs update logic for the driver. More... | |
| virtual void | slot_displayEngineAdded (const makVrv::DtDeRecord &igRecord) |
| Ensures the driver is properly restarted when a de is connected (such as a remote display engine). More... | |
|
protected |
Detonation list type.
|
protected |
Detonation (water) list type.
| makVrv::DtExampleProjectile::DtExampleProjectile | ( | makVrv::DtAgentManager & | am | ) |
CTOR.
|
virtual |
Virtual DTOR.
|
virtual |
Returns the driver's class name.
Implements makVrv::DtDriver.
|
protectedvirtual |
Performs startup logic for the driver.
Implements makVrv::DtDriver.
|
protectedvirtual |
Performs shutdown logic for the driver.
Implements makVrv::DtDriver.
|
protectedvirtual |
|
protectedvirtual |
Ensures the driver is properly restarted when a de is connected (such as a remote display engine).
Reimplemented from makVrv::DtDriver.
|
protectedvirtual |
Process an intersection from a projectile.
|
protectedvirtual |
Create the detonation (set position, model definition, add the detonation)
|
protectedvirtual |
Create a detonation over water (set position, model definition, add the detonation)
|
protected |
Shooter observer reference.
|
protected |
Detonation list.
|
protected |
Detonation (water) list.