| static void makVrv::DtGLTextureUtils::MakeResidentIfNecessary |
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void * |
gContext, |
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GLuint |
textureID |
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) |
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static |
| static bool makVrv::DtGLTextureUtils::MakeNonResidentIfNecessary |
( |
void * |
gContext, |
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GLuint |
textureID, |
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bool |
canDelete |
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) |
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static |
Make a texture non-resident in GPU memory If canDelete=true, the function will try to delete the texture and return true if it succeeded in deleting the texture.
| static GLuint64 makVrv::DtGLTextureUtils::GetAddress |
( |
GLuint |
textureID | ) |
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static |
| static bool makVrv::DtGLTextureUtils::isTexture |
( |
GLuint |
textureID | ) |
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static |
| static void makVrv::DtGLTextureUtils::ContextToBeDeleted |
( |
void * |
gContext | ) |
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static |
| TexIDToCount makVrv::DtGLTextureUtils::theTextureCountAcrossContexts |
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static |
The documentation for this class was generated from the following file:
- /data/exports/nrhent7-1/nightly/docs/vrForces.vrf4-8-branch/include/vrvGraphicsUtils/DtGlTextureUtils.h