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makVrv::DtOsgCylinderModel Class Reference

OSG implementation of distributed cylinder model. More...

Inheritance diagram for makVrv::DtOsgCylinderModel:
Inheritance graph
[legend]

Public Member Functions

 DtOsgCylinderModel (DtDe &de, DtUniqueID &id)
 
virtual ~DtOsgCylinderModel ()
 
virtual void setUseTwoPositions (bool twoPoints)
 Set the whether to use two positions to control the cylinder location. More...
 
virtual void setDimensions (float length, float width, float height)
 Set the dimensions of the cylinder. More...
 
virtual void setColor (float r, float g, float b, float a)
 Set the color of the cylinder. More...
 
virtual void setPosition (int vtx, const DtVector &position)
 Set the position of the cylinder. More...
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the orientation of the cylinder. More...
 
virtual void setLightingEnabled (bool enabled)
 Set lighting enabled or disabled (default disabled) More...
 
virtual void setVisible (bool isVisible)
 Override setVisible to call to the scene connector. More...
 
virtual void setIsSupportModel (bool isSupport)
 Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model) More...
 
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 Add the cylinder to the scene. More...
 
virtual void removeFromScene ()
 Remove the cylinder from the scene. More...
 
- Public Member Functions inherited from makVrv::DtCylinderModel
 DtCylinderModel (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtCylinderModel ()
 DTOR. More...
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtModel ()
 DTOR. More...
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 Set the model definition and creates an instance of the model. More...
 
virtual void setModelDefinition (const std::string &str)
 Set the model definition. More...
 
virtual const std::string & modelDefinitionName ()
 returns the model definition name. More...
 
virtual void saveModelToFile (const std::string &filename)
 
virtual const std::string & className () const
 Get the class name of the model instance owner. More...
 
unsigned int transformSize () const
 Get the number of position/orientations this model has. More...
 
virtual const DtVectorposition (int vtx=0) const
 Get the Position of a given point. More...
 
virtual void removePosition (int vtx)
 Remove a transform at the given position. More...
 
virtual void setPositionOffset (const DtVector &positionOffset)
 Set the position offset of the model. More...
 
virtual const DtVectorpositionOffset () const
 Get the Position Offset of the model. More...
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 Set the position and orientation of a vertex in the model at the same time. More...
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point. More...
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 Set the Orientation Offset of the model. More...
 
virtual const DtTaitBryan & orientationOffset () const
 Get the Orientation Offset of the model. More...
 
virtual void enableColorBlending (bool b)
 Enable / disable color blending for this model. More...
 
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled. More...
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color. More...
 
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled. More...
 
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models More...
 
virtual int modelSet () const
 Get the model set this model is part of. More...
 
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance. More...
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance. More...
 
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance. More...
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance. More...
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box. More...
 
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume. More...
 
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume. More...
 
DtDede ()
 Get the DtDe object. More...
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer. More...
 
virtual void promoteBackgroundModelInstance (DtModelDefinition &defintion)
 Internally set the model instance pointer to the background one, also realizes and sends signal. More...
 
virtual bool visible () const
 Get the visible state of the model. More...
 
DtUniqueID parentSceneObjectID () const
 Parent of the model. More...
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop. More...
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type. More...
 
virtual void setElementId (DtUniqueID id)
 Called when the element ID of the model's parent object is set. More...
 
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object. More...
 
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in. More...
 
virtual bool isProp ()
 Return whether or not this model was added as a prop. More...
 
virtual void updateMinLastFrameDistance (float distance)
 updates the closest distance to an observer over the last frame More...
 
virtual void resetLastFrameDistance ()
 resets the closest distance to an observer More...
 
virtual float minLastFrameDistance () const
 gets the closest distance to an observer last frame More...
 
virtual DtModelInstancemodelInstance ()
 Get the model instance. More...
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
 
virtual bool supportsMultithreadedLoad ()
 can be quickly overridden to disable background loading More...
 
virtual void backgroundLoad ()
 the chunk of loading that can safely happen in the background More...
 
virtual void foregroundLoad ()
 the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
 
virtual bool isActivelyBackgroundLoading ()
 is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 returns the load queue object More...
 

Protected Attributes

DtOsgSceneConnectormySceneConnector
 
bool myUseTwoPositions
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 The unique id is constant after initialization. More...
 
bool myColorBlendingEnabled
 The color blending enabled is needed to be set by the derived class so it doesn't get down to the model instances when instancing is enabled. More...
 
DtModelInstancemyBackgroundModelInstance
 holds the model created in the background for a bit More...
 
float myMinLastFrameDistance
 last frames mimimal distance to the camera, calculated by the instancing system More...
 
TransformList myTransforms
 We keep our own copy in case we get updates before we get a model instance. More...
 
DtModelInstancemyModelInstance
 
int myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
DtUniqueID myParentSceneObjectID
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed. More...
 
boost::signal< void(DtModel *)> signal_modelChanged
 
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change. More...
 
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created. More...
 
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed. More...
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 Add this model to the scene as a prop. More...
 
virtual void initializeModelInstance ()
 Push any state maintained by the model to the model instance. More...
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 Called when the model instance changed. More...
 
virtual void waitAndClearLoadHandle ()
 avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More...
 
virtual void removedFromLoadQueue ()
 deletes the myInLoadQueueHandle handle More...
 
virtual void setDoneBackgroundLoading ()
 called by async task, updates myCurrentlyLoading atomic More...
 
virtual void setActivelyBackgroundLoading ()
 called right before tbb task creation More...
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Detailed Description

OSG implementation of distributed cylinder model.

Constructor & Destructor Documentation

makVrv::DtOsgCylinderModel::DtOsgCylinderModel ( DtDe de,
DtUniqueID id 
)
virtual makVrv::DtOsgCylinderModel::~DtOsgCylinderModel ( )
virtual

Member Function Documentation

virtual void makVrv::DtOsgCylinderModel::setUseTwoPositions ( bool  twoPoints)
virtual

Set the whether to use two positions to control the cylinder location.

Implements makVrv::DtCylinderModel.

virtual void makVrv::DtOsgCylinderModel::setDimensions ( float  length,
float  width,
float  height 
)
virtual

Set the dimensions of the cylinder.

Implements makVrv::DtCylinderModel.

virtual void makVrv::DtOsgCylinderModel::setColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Set the color of the cylinder.

Implements makVrv::DtCylinderModel.

virtual void makVrv::DtOsgCylinderModel::setPosition ( int  vtx,
const DtVector position 
)
virtual

Set the position of the cylinder.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgCylinderModel::setOrientation ( int  vtx,
const DtTaitBryan &  orientation 
)
virtual

Set the orientation of the cylinder.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgCylinderModel::setLightingEnabled ( bool  enabled)
virtual

Set lighting enabled or disabled (default disabled)

Implements makVrv::DtCylinderModel.

virtual void makVrv::DtOsgCylinderModel::setVisible ( bool  isVisible)
virtual

Override setVisible to call to the scene connector.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgCylinderModel::setIsSupportModel ( bool  isSupport)
virtual

Set whether the model is part of the support group (whether or not other scene objects can ground clamp to this model)

Implements makVrv::DtModel.

virtual void makVrv::DtOsgCylinderModel::addToScene ( const DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
)
virtual

Add the cylinder to the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgCylinderModel::removeFromScene ( )
virtual

Remove the cylinder from the scene.

Implements makVrv::DtModel.

Member Data Documentation

DtOsgSceneConnector* makVrv::DtOsgCylinderModel::mySceneConnector
protected
bool makVrv::DtOsgCylinderModel::myUseTwoPositions
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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