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makVrv::DtOsgOverlayDirectionLineModel Class Reference

OSG implementation of 2D segmented line. More...

Inheritance diagram for makVrv::DtOsgOverlayDirectionLineModel:
Inheritance graph
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Public Member Functions

 DtOsgOverlayDirectionLineModel (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtOsgOverlayDirectionLineModel ()
 DTOR. More...
 
virtual void setPosition (int index, const DtVector &position)
 Sets the position of the point at the specified index. More...
 
virtual void setDirection (int index, const DtVector &direction)
 Sets the direction of the point at the specified index. More...
 
virtual void setLength (int index, float length)
 Sets the 2d length of the point at the specified index. More...
 
virtual void setColor (float r, float g, float b, float a)
 Sets the color of the line. More...
 
virtual void setWidth (float width)
 Sets the width of the line. More...
 
virtual void setStipplePattern (unsigned int stipple, int repeatFactor)
 Sets the stipple pattern for the line. More...
 
virtual void setEventsEnabled (bool)
 Sets whether or not mouse events are signaled for the line. More...
 
virtual void setGroup (int)
 The higher the z order the "closer" to the eyepoint this element will be drawn. More...
 
virtual void setPositionOffset (const DtVector &)
 Offsets vertices by given offset. More...
 
virtual void setIsSupportModel (bool)
 No-op - Inherited from DtModel. More...
 
virtual void setVisible (bool isVisible)
 Make the line visible or invisible. More...
 
virtual const std::vector
< DtVector > & 
points () const
 Points that make up this polygon. More...
 
virtual void setModelDefinition (const std::string &str)
 Sets the model definition on the model instance. More...
 
- Public Member Functions inherited from makVrv::DtOverlayDirectionLineModel
 DtOverlayDirectionLineModel (DtDe &de, DtUniqueID id)
 Constructor. More...
 
virtual ~DtOverlayDirectionLineModel ()
 Destructor. More...
 
- Public Member Functions inherited from makVrv::DtOverlayLineModel
 DtOverlayLineModel (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtOverlayLineModel ()
 DTOR. More...
 
- Public Member Functions inherited from makVrv::DtLineModel
 DtLineModel (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtLineModel ()
 DTOR. More...
 
- Public Member Functions inherited from makVrv::DtModel
 DtModel (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtModel ()
 DTOR. More...
 
DtModelInstancecreateModelInstance (const std::string &modelDefName, bool realize=true)
 Set the model definition and creates an instance of the model. More...
 
virtual const std::string & modelDefinitionName ()
 returns the model definition name. More...
 
virtual void saveModelToFile (const std::string &filename)
 
virtual const std::string & className () const
 Get the class name of the model instance owner. More...
 
unsigned int transformSize () const
 Get the number of position/orientations this model has. More...
 
virtual const DtVectorposition (int vtx=0) const
 Get the Position of a given point. More...
 
virtual void removePosition (int vtx)
 Remove a transform at the given position. More...
 
virtual const DtVectorpositionOffset () const
 Get the Position Offset of the model. More...
 
virtual void setOrientation (int vtx, const DtTaitBryan &orientation)
 Set the orientation of a vertex in the model. More...
 
virtual void setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation)
 Set the position and orientation of a vertex in the model at the same time. More...
 
virtual const DtTaitBryan & orientation (int vtx=0) const
 Get the Orientation of a given point. More...
 
virtual void setOrientationOffset (const DtTaitBryan &orientationOffset)
 Set the Orientation Offset of the model. More...
 
virtual const DtTaitBryan & orientationOffset () const
 Get the Orientation Offset of the model. More...
 
virtual void enableColorBlending (bool b)
 Enable / disable color blending for this model. More...
 
virtual void setBlendColor (float r, float g, float b, float a)
 Set color to use if color blending is enabled. More...
 
virtual void getBlendColor (float &r, float &g, float &b, float &a)
 Returns the blend color. More...
 
virtual bool colorBlendingEnabled () const
 Returns whether or not blending is enabled. More...
 
virtual void enableLighting (bool l)
 set whether the model is lit; this may not be an option on all models More...
 
virtual int modelSet () const
 Get the model set this model is part of. More...
 
const DtVectorboundingBoxExtents () const
 Get the bounding box extents of the model instance. More...
 
void getBoundingBoxExtents (double &x, double &y, double &z) const
 Get the bounding box extents of the model instance. More...
 
const DtVectorboundingBoxCenter () const
 Get the bounding box center of the model instance. More...
 
virtual void getBoundingBoxCenter (double &x, double &y, double &z) const
 Get the bounding box center of the model instance. More...
 
virtual void getBoundingBoxComponents (DtVector &minimum, DtVector &maximum)
 Get the minimum and maximum X,Y,Z components of the bounding box. More...
 
void setContributesToBound (bool trueOrFalse)
 Set whether this model instance contributes to an object's overall bounding volume. More...
 
bool contributesToBound () const
 Get whether this model instance contributes to an object's overall bounding volume. More...
 
DtDede ()
 Get the DtDe object. More...
 
virtual void setModelInstance (DtModelInstance *modelInstance)
 Internally set the model instance pointer. More...
 
virtual void promoteBackgroundModelInstance (DtModelDefinition &defintion)
 Internally set the model instance pointer to the background one, also realizes and sends signal. More...
 
virtual bool visible () const
 Get the visible state of the model. More...
 
DtUniqueID parentSceneObjectID () const
 Parent of the model. More...
 
virtual void addedToSceneObjectAsProp (const DtUniqueID &sceneObj)
 Called when a scene object added the model as a prop. More...
 
virtual void addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType)
 Called when a scene object added the model with the given model set and visualizer type. More...
 
virtual void setElementId (DtUniqueID id)
 Called when the element ID of the model's parent object is set. More...
 
virtual void removedFromSceneObject ()
 Called when the model was removed from a scene object. More...
 
virtual void setSolid (bool isSolid)
 Set whether or not other this model is drawn filled in. More...
 
virtual bool isProp ()
 Return whether or not this model was added as a prop. More...
 
virtual void updateMinLastFrameDistance (float distance)
 updates the closest distance to an observer over the last frame More...
 
virtual void resetLastFrameDistance ()
 resets the closest distance to an observer More...
 
virtual float minLastFrameDistance () const
 gets the closest distance to an observer last frame More...
 
virtual DtModelInstancemodelInstance ()
 Get the model instance. More...
 
virtual const DtModelInstancemodelInstance () const
 
int visualizerType () const
 The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
 
virtual bool supportsMultithreadedLoad ()
 can be quickly overridden to disable background loading More...
 
virtual void backgroundLoad ()
 the chunk of loading that can safely happen in the background More...
 
virtual void foregroundLoad ()
 the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
 
virtual bool isActivelyBackgroundLoading ()
 is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
 
virtual DtLoaderHandlegetLoadQueueHandle ()
 returns the load queue object More...
 

Protected Member Functions

virtual void needsUpdate ()
 Sets needs update flag such that on next update pass the object is updated. More...
 
virtual void update ()
 Attached to postUpdate signal from the renderer, tell the model instance to update. More...
 
virtual void addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)
 Attaches the model to the scene. More...
 
virtual void removeFromScene ()
 Detaches the model from the scene – no-op. More...
 
- Protected Member Functions inherited from makVrv::DtModel
virtual void addToSceneAsProp (const DtUniqueID &sceneObjectId)
 Add this model to the scene as a prop. More...
 
virtual void initializeModelInstance ()
 Push any state maintained by the model to the model instance. More...
 
void slot_modelInstanceChanged (DtModelInstance *instance)
 Called when the model instance changed. More...
 
virtual void waitAndClearLoadHandle ()
 avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More...
 
virtual void removedFromLoadQueue ()
 deletes the myInLoadQueueHandle handle More...
 
virtual void setDoneBackgroundLoading ()
 called by async task, updates myCurrentlyLoading atomic More...
 
virtual void setActivelyBackgroundLoading ()
 called right before tbb task creation More...
 

Protected Attributes

DtUniqueID myParentId
 
bool myNeedsUpdate
 
int myGroup
 
- Protected Attributes inherited from makVrv::DtModel
DtLoaderHandlemyInLoadQueueHandle
 
DtDemyDe
 
const DtUniqueID myUniqueId
 The unique id is constant after initialization. More...
 
bool myColorBlendingEnabled
 The color blending enabled is needed to be set by the derived class so it doesn't get down to the model instances when instancing is enabled. More...
 
DtModelInstancemyBackgroundModelInstance
 holds the model created in the background for a bit More...
 
float myMinLastFrameDistance
 last frames mimimal distance to the camera, calculated by the instancing system More...
 
TransformList myTransforms
 We keep our own copy in case we get updates before we get a model instance. More...
 
DtModelInstancemyModelInstance
 
int myModelSet
 
int myVisualizerType
 
bool myContributesToBound
 
DtUniqueID myParentSceneObjectID
 
bool myIsPropFlag
 
float myBlendColor [4]
 
bool myVisibleFlag
 
DtVector myPositionOffset
 
DtTaitBryan myOrientationOffset
 
std::string myModelDefinitionName
 

Additional Inherited Members

- Public Attributes inherited from makVrv::DtModel
boost::signal< void(DtModel *)> signal_modelToBeDestroyed
 Signal emitted when the model is to be destroyed. More...
 
boost::signal< void(DtModel *)> signal_modelChanged
 
boost::signal< bool(DtModel
*, bool), SlotReturnOR
signal_visibilityChangeRequested
 Signal when the visibility has been requested, if any slot returns false, it will not change. More...
 
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceCreated
 Signal emitted when the model instance is created. More...
 
boost::signal< void(DtModelInstance
*, DtModel *)> 
signal_modelInstanceToBeDestroyed
 Signal emitted when the model instance is to be destroyed. More...
 
- Protected Types inherited from makVrv::DtModel
typedef std::vector
< ObjectTransform
TransformList
 
- Static Protected Attributes inherited from makVrv::DtModel
static bool theInittedState
 

Detailed Description

OSG implementation of 2D segmented line.

Constructor & Destructor Documentation

makVrv::DtOsgOverlayDirectionLineModel::DtOsgOverlayDirectionLineModel ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtOsgOverlayDirectionLineModel::~DtOsgOverlayDirectionLineModel ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtOsgOverlayDirectionLineModel::setPosition ( int  index,
const DtVector position 
)
virtual

Sets the position of the point at the specified index.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::setDirection ( int  index,
const DtVector direction 
)
virtual

Sets the direction of the point at the specified index.

Implements makVrv::DtOverlayDirectionLineModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::setLength ( int  index,
float  length 
)
virtual

Sets the 2d length of the point at the specified index.

Implements makVrv::DtOverlayDirectionLineModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::setColor ( float  r,
float  g,
float  b,
float  a 
)
virtual

Sets the color of the line.

Implements makVrv::DtLineModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::setWidth ( float  width)
virtual

Sets the width of the line.

Implements makVrv::DtLineModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::setStipplePattern ( unsigned int  stipple,
int  repeatFactor 
)
virtual

Sets the stipple pattern for the line.

Implements makVrv::DtLineModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::setEventsEnabled ( bool  )
virtual

Sets whether or not mouse events are signaled for the line.

Implements makVrv::DtOverlayLineModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::setGroup ( int  )
virtual

The higher the z order the "closer" to the eyepoint this element will be drawn.

Use this variable to stack overlay objects in the particular order you want them displayed

Implements makVrv::DtOverlayLineModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::setPositionOffset ( const DtVector )
virtual

Offsets vertices by given offset.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::setIsSupportModel ( bool  )
virtual

No-op - Inherited from DtModel.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::setVisible ( bool  isVisible)
virtual

Make the line visible or invisible.

Reimplemented from makVrv::DtModel.

virtual const std::vector<DtVector>& makVrv::DtOsgOverlayDirectionLineModel::points ( ) const
virtual

Points that make up this polygon.

Implements makVrv::DtLineModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::setModelDefinition ( const std::string &  str)
virtual

Sets the model definition on the model instance.

Reimplemented from makVrv::DtModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::addToScene ( const DtUniqueID sceneObjectId,
int  modelSet,
int  visualizerType 
)
protectedvirtual

Attaches the model to the scene.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::removeFromScene ( )
protectedvirtual

Detaches the model from the scene – no-op.

Implements makVrv::DtModel.

virtual void makVrv::DtOsgOverlayDirectionLineModel::needsUpdate ( )
protectedvirtual

Sets needs update flag such that on next update pass the object is updated.

virtual void makVrv::DtOsgOverlayDirectionLineModel::update ( )
protectedvirtual

Attached to postUpdate signal from the renderer, tell the model instance to update.

Member Data Documentation

DtUniqueID makVrv::DtOsgOverlayDirectionLineModel::myParentId
protected
bool makVrv::DtOsgOverlayDirectionLineModel::myNeedsUpdate
protected
int makVrv::DtOsgOverlayDirectionLineModel::myGroup
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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