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| | DtOsgOverlaySpiderWebModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtOsgOverlaySpiderWebModel () |
| | DTOR. More...
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| virtual void | update () |
| | Called on tick. More...
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| virtual void | setPosition (const DtVector &position) |
| | Set/Get the global position of the spider web. More...
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| virtual DtVector | position () const |
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| virtual void | setOrientation (const DtTaitBryan &orientation) |
| | Set the global orientation of the spider web. More...
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| virtual DtTaitBryan | orientation () const |
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| virtual void | setMaxAngleSegment (double angleSegmentMax) |
| | Set/Get the max angle segment used when building the spider web. More...
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| virtual double | maxAngleSegment () const |
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| virtual void | setRadius (double x) |
| | Set/Get the radius (in meters) of the spider web. More...
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| virtual double | radius () const |
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| virtual void | setScale (float scale) |
| | Set/Get the spider web's scale factor. More...
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| virtual float | scale () const |
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| virtual void | setVisible (bool isVisible) |
| | Set/Get whether the spider web is visible. More...
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| virtual bool | isVisible () const |
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| virtual void | setNumberOfSpokes (unsigned int numSpokes) |
| | Set/Get the number of spokes the spider web has. More...
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| virtual unsigned int | numberOfSpokes () const |
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| virtual void | setNumberOfRings (unsigned int numRings) |
| | Set/Get the number of rings the spider web has. More...
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| virtual unsigned int | numberOfRings () const |
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| virtual void | setLineStipplePattern (unsigned int stipplePattern) |
| | Set/Get the line stipple pattern of the spider web. More...
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| virtual unsigned int | lineStipplePattern () const |
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| virtual void | setLineWidth (float width) |
| | Set/Get the line width of the spider web. More...
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| virtual float | lineWidth () const |
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| virtual void | setColor (float r, float g, float b, float a) |
| | Set/Get the color of the spider web Valid range for argument values are 0.0 - 1.0. More...
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| virtual bool | getColor (float &r, float &g, float &b, float &a) const |
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| virtual void | setEventsEnabled (bool enabled) |
| | Set/Get to handle or not handle mouse events. More...
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| virtual bool | eventsEnabled () const |
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| virtual void | setGroup (int groupNum) |
| | Set/Get the group this overlay will be drawn in. More...
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| virtual int | group () const |
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| virtual void | setModelDefinition (const std::string &str) |
| | Sets the model definition on the model instance. More...
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of a vertex in the spider web This function only does something if vtx equals 0. More...
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| | DtOverlaySpiderWebModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtOverlaySpiderWebModel () |
| | DTOR. More...
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtModel () |
| | DTOR. More...
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
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| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
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| virtual void | saveModelToFile (const std::string &filename) |
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| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
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| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
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| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
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| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position. More...
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
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| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Set the orientation of a vertex in the model. More...
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
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| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
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| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
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| DtDe & | de () |
| | Get the DtDe object. More...
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
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| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
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| virtual bool | visible () const |
| | Get the visible state of the model. More...
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
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| virtual void | setSolid (bool isSolid) |
| | Set whether or not other this model is drawn filled in. More...
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
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| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
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| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
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| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
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| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
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| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
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| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
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| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
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An OSG implementation of the Overlay Spider Web Model.
A spider web has the following geometric parameters:
- Number of Spokes: Change the number of spokes the spider web has
- Number of Rings: Change the rings the spider web has
- Position: Change the position of the spider web's origin
- Radius: Change the radius of the circle used to draw the spider web
- Max Angle Segment: Affects the number of vertices used to draw each ring of the spider web. If you want to use X vertices to draw each ring of the spider web, then Max Angle Segment is equal to (2*PI) / X.
- Scale: Change the numeric factor that the spider web is scaled by
A spider web has the following style properties:
- Line Width: Change the width of all of the spider web's line segments
- Line Color: Change the color of all of the spider web's line segments
- Line Stipple Pattern: Change the stipple pattern of all of the spider web's line segments
Special Considerations:
- The spokes and rings will be drawn equally distanced from each other
- The spokes indicate the number of diameter length spokes, i.e. there will be 2 times the number of radius length spokes.