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VR-Forces 4.8 Class Documentation
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A Referenced texture key holder for terrain nodes. More...

Public Types | |
| typedef std::list< int > | KeyList |
Public Member Functions | |
| DtOsgTextureKeyHolder () | |
| CTOR with texture key. More... | |
| virtual | ~DtOsgTextureKeyHolder () |
| DTOR. More... | |
| virtual const KeyList & | textureKeys () const |
| The key to the texture map stored in this object. More... | |
| virtual void | addTextureKey (int key) |
Protected Attributes | |
| KeyList | myTextureKeys |
A Referenced texture key holder for terrain nodes.
When a terrain patch is loaded, a visitor finds all the filenames of all the textures applied to terrain nodes, puts them in a map, and stores the key to the filename in the node's userData via DtOsgTextureKeyHolder objects
| typedef std::list<int> makVrv::DtOsgTextureKeyHolder::KeyList |
| makVrv::DtOsgTextureKeyHolder::DtOsgTextureKeyHolder | ( | ) |
CTOR with texture key.
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DTOR.
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The key to the texture map stored in this object.
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virtual |
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protected |