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List of all members | Static Public Member Functions
makVrv::DtOsgTextureUtils Class Reference

Static Public Member Functions

static void processTexture (osg::Texture &texture, const osg::Image *img, bool unloadImageDataFlag, bool compressTextures, std::string filePath)
 Loads shader source code from a file. More...
 
static unsigned int GetTextureID (unsigned int contextID, const osg::Texture *texture)
 Get the OpenGL handle of the texture. More...
 
static unsigned int GetTextureIDIfDownloaded (unsigned int contextID, const osg::Texture *texture)
 Get the OpenGL handle of the texture if its ready for indirect. More...
 
static std::string getTextureFilePath (const osg::Texture *texture)
 
static std::string getTextureFileName (const osg::Texture *texture)
 

Member Function Documentation

static void makVrv::DtOsgTextureUtils::processTexture ( osg::Texture &  texture,
const osg::Image *  img,
bool  unloadImageDataFlag,
bool  compressTextures,
std::string  filePath 
)
static

Loads shader source code from a file.

static unsigned int makVrv::DtOsgTextureUtils::GetTextureID ( unsigned int  contextID,
const osg::Texture *  texture 
)
static

Get the OpenGL handle of the texture.

static unsigned int makVrv::DtOsgTextureUtils::GetTextureIDIfDownloaded ( unsigned int  contextID,
const osg::Texture *  texture 
)
static

Get the OpenGL handle of the texture if its ready for indirect.

static std::string makVrv::DtOsgTextureUtils::getTextureFilePath ( const osg::Texture *  texture)
static
static std::string makVrv::DtOsgTextureUtils::getTextureFileName ( const osg::Texture *  texture)
static

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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