Interface class for an Overlay Circular Wedge Model An overlay model is positioned in 3D space and drawn onto a model set specific overlay.
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| | DtOverlayWedgeModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtOverlayWedgeModel () |
| | DTOR. More...
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| virtual void | setOrientation (const DtTaitBryan &orientation)=0 |
| | Set the global orientation of the wedge. More...
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| virtual void | setFillPattern (const std::vector< unsigned int > &)=0 |
| | Set the fill stipple pattern of the wedge. More...
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| virtual void | setColor (float r, float g, float b, float a)=0 |
| | Sets the inside and outside color of the wedge. More...
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| virtual void | setOrigin (const DtVector &position)=0 |
| | Set/Get the global position of the wedge. More...
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| virtual DtVector | origin () const =0 |
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| virtual void | setRelativePosition (double x, double y, double z)=0 |
| | Set/Get the local translation of the wedge. More...
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| virtual DtVector | relativePosition () const =0 |
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| virtual void | setMaxAngleSegment (double angleSegmentMax)=0 |
| | Set/Get the max angle segment used when building the geometry. More...
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| virtual double | maxAngleSegment () const =0 |
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| virtual void | setRadius (float len)=0 |
| | Set/Get the radius of the wedge. More...
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| virtual float | radius () const =0 |
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| virtual void | setScale (float scale)=0 |
| | Set/Get the numeric factor the wedge is scaled by. More...
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| virtual float | scale () const =0 |
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| virtual void | setVisible (bool isVisible)=0 |
| | Set/Get whether the wedge is visible. More...
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| virtual bool | isVisible () const =0 |
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| virtual void | setStartAngle (double startAngle)=0 |
| | Set/Get the start angle of the wedge, in radians. More...
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| virtual double | startAngle () const =0 |
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| virtual void | setWedgeSpan (double wedgeSpan)=0 |
| | Set/Get the span of the wedge, in radians. More...
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| virtual double | wedgeSpan () const =0 |
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| virtual void | setFill (bool)=0 |
| | Set/Get whether or not to draw a filled wedge. More...
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| virtual bool | isFill () const =0 |
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| virtual void | setOutline (bool)=0 |
| | Set/Get whether or not to outline a filled wedge. More...
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| virtual bool | isOutline () const =0 |
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| virtual void | setSolidFillCenter (bool)=0 |
| | Set/Get whether to solid fill or gradient fill the wedge. More...
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| virtual bool | isSolidFillCenter () const =0 |
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| virtual void | setStipplePattern (unsigned int stipplePattern)=0 |
| | Set/Get the stipple pattern for the wedge. More...
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| virtual unsigned int | stipplePattern () const =0 |
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| virtual void | setOutlineWidth (float)=0 |
| | Set/Get the outline width of the wedge. More...
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| virtual float | outlineWidth () const =0 |
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| virtual void | setCentralVertexColor (float r, float g, float b, float a)=0 |
| | Set/Get the color of the wedge's central vertex. More...
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| virtual bool | getCentralVertexColor (float &r, float &g, float &b, float &a) const =0 |
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| virtual void | setInsideColor (float r, float g, float b, float a)=0 |
| | Set/Get the inside color of the wedge. More...
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| virtual bool | getInsideColor (float &r, float &g, float &b, float &a) const =0 |
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| virtual void | setOutsideColor (float r, float g, float b, float a)=0 |
| | Set/Get the outside color of the wedge. More...
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| virtual bool | getOutsideColor (float &r, float &g, float &b, float &a) const =0 |
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| virtual void | setEventsEnabled (bool enabled)=0 |
| | Sets to handle or not handle mouse events. More...
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| virtual bool | eventsEnabled () const =0 |
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| virtual void | setGroup (int groupNum)=0 |
| | Sets the group this overlay will be drawn in. More...
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| virtual int | group () const =0 |
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtModel () |
| | DTOR. More...
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
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| virtual void | setModelDefinition (const std::string &str) |
| | Set the model definition. More...
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| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
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| virtual void | saveModelToFile (const std::string &filename) |
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| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
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| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of a control vertex in the model. More...
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| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
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| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position. More...
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
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| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Set the orientation of a vertex in the model. More...
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
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| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
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| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
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| DtDe & | de () |
| | Get the DtDe object. More...
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
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| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
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| virtual bool | visible () const |
| | Get the visible state of the model. More...
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
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| virtual void | setIsSupportModel (bool isSupport)=0 |
| | Is this model part of the support group? (determines whether or not other scene objects can ground clamp to this model) More...
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| virtual void | setSolid (bool isSolid) |
| | Set whether or not other this model is drawn filled in. More...
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
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| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
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| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
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| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
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| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
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| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
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| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
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| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
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| boost::signal< void(DtModel *)> | signal_modelToBeDestroyed |
| | Signal emitted when the model is to be destroyed. More...
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| boost::signal< void(DtModel *)> | signal_modelChanged |
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boost::signal< bool(DtModel
*, bool), SlotReturnOR > | signal_visibilityChangeRequested |
| | Signal when the visibility has been requested, if any slot returns false, it will not change. More...
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boost::signal< void(DtModelInstance
*, DtModel *)> | signal_modelInstanceCreated |
| | Signal emitted when the model instance is created. More...
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boost::signal< void(DtModelInstance
*, DtModel *)> | signal_modelInstanceToBeDestroyed |
| | Signal emitted when the model instance is to be destroyed. More...
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typedef std::vector
< ObjectTransform > | TransformList |
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| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType)=0 |
| | Virtual Functions to be implemented, add this model to the scene. More...
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| virtual void | addToSceneAsProp (const DtUniqueID &sceneObjectId) |
| | Add this model to the scene as a prop. More...
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| virtual void | removeFromScene ()=0 |
| | Virtual Functions to be implemented, remove this model from the scene. More...
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| virtual void | initializeModelInstance () |
| | Push any state maintained by the model to the model instance. More...
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| void | slot_modelInstanceChanged (DtModelInstance *instance) |
| | Called when the model instance changed. More...
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| virtual void | waitAndClearLoadHandle () |
| | avoids race condition, on destruction subclasses need to wait for the model to cleanly finish loading this can happen if an object times in and out very quickly More...
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| virtual void | removedFromLoadQueue () |
| | deletes the myInLoadQueueHandle handle More...
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| virtual void | setDoneBackgroundLoading () |
| | called by async task, updates myCurrentlyLoading atomic More...
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| virtual void | setActivelyBackgroundLoading () |
| | called right before tbb task creation More...
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| DtLoaderHandle * | myInLoadQueueHandle |
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| DtDe & | myDe |
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| const DtUniqueID | myUniqueId |
| | The unique id is constant after initialization. More...
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| bool | myColorBlendingEnabled |
| | The color blending enabled is needed to be set by the derived class so it doesn't get down to the model instances when instancing is enabled. More...
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| DtModelInstance * | myBackgroundModelInstance |
| | holds the model created in the background for a bit More...
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| float | myMinLastFrameDistance |
| | last frames mimimal distance to the camera, calculated by the instancing system More...
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| TransformList | myTransforms |
| | We keep our own copy in case we get updates before we get a model instance. More...
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| DtModelInstance * | myModelInstance |
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| int | myModelSet |
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| int | myVisualizerType |
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| bool | myContributesToBound |
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| DtUniqueID | myParentSceneObjectID |
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| bool | myIsPropFlag |
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| float | myBlendColor [4] |
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| bool | myVisibleFlag |
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| DtVector | myPositionOffset |
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| DtTaitBryan | myOrientationOffset |
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| std::string | myModelDefinitionName |
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| static bool | theInittedState |
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Interface class for an Overlay Circular Wedge Model An overlay model is positioned in 3D space and drawn onto a model set specific overlay.
A wedge has the following geometric parameters:
- Start Angle: Change the angle the wedge begins at
- Wedge Span: Change the angular span of the wedge
- Position: Change the position of the wedge's origin
- Radius: Change the radius of the circle used to draw the wedge
- Max Angle Segment: Affects the number of vertices used by changing the angular difference between vertices along the arc of the wedge. If you want to use X vertices to draw arc of the wedge, then the Max Angle Segment is equal to Wedge Span / X.
- Scale: Change the numeric factor that the wedge is scaled by
A wedge has the following style properties:
- Line Width: Change the width of all of the wedge's line segments
- Line Color: Change the color of all of the wedge's line segments
- Line Stipple Pattern: Change the stipple pattern of all of the wedge's line segments
- Outlined/Filled: Change whether or not the wedge is outlined, filled, or both
- Pattern Filled: Change whether or not the wedge is filled with a stipple pattern
- Gradient Filled: Change whether or not the wedge is filled with a gradient
- Solid Filled: Change whether or not the wedge is filled with a solid color
- Inside Color: Change the inside color of the wedge
- Outside Color: Change the outside color of the wedge
Special Considerations:
- In a 2D plane, the positive Y-Axis is 0 radians with clockwise being the positive direction
- The wedge span cannot be negative and cannot be greater than PI