| DtSceneEnvironmentalsControllerObject(DtDe &de, DtUniqueID id) | makVrv::DtSceneEnvironmentalsControllerObject | |
| myDe | makVrv::DtSceneEnvironmentalsControllerObject | protected |
| setAirTurbidity(float turbidity) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setAmbientAirTemperature(float temperature) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setAmbientWaterTemperature(float temperature) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setCloudState(unsigned int value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setDateAndTimeOfDay(int year, int month, int day, int hour, int minutes, double seconds) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setFogColor(const DtVector &color) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setFogColor(float red, float green, float blue) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setFogColor(int red, int green, int blue) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setFogHeight(float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setGroundRainAccumulation(float depth) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setGroundSnowAccumulation(float depth) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setPrecipitationIntensity(float intensity) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setPrecipitationType(unsigned int type) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setRoadSnowAccumulation(float depth) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setSeaChoppiness(float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setSeaState(int state) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setSeaStateDirection(float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setSnowElevationTransition(float elevation) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setSnowMinimumElevation(float elevation) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setSurfaceTransparency(float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setSurgeDepth(float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setSwellState(int state) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setSwellStateDirection(float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setThermoclineDepth(unsigned int layer, float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setThermoclinePermeability(unsigned int layer, float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setTidalDirection(bool inOut) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setTidalOffset(float meters) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setTimeOfDay(int hour, int minutes, double seconds) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setTimeOfDayAdvancementSpeed(float speed) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setUnderwaterVisibility(float distance) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setUseGlobalTimeZone(bool) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setVisibilityDistance(float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setWaterCurrentDirection(float direction) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setWaterCurrentSpeed(float speed) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setWindDirection(float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setWindDrivenSeaStateEnabled(bool value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setWindFetch(float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| setWindSpeed(float value) | makVrv::DtSceneEnvironmentalsControllerObject | virtual |
| ~DtSceneEnvironmentalsControllerObject() | makVrv::DtSceneEnvironmentalsControllerObject | virtual |