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| | DtSceneEnvironmentalsControllerObject (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtSceneEnvironmentalsControllerObject () |
| | DTOR. More...
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| virtual void | setAirTurbidity (float turbidity) |
| | Set the air turbidity/haziness. More...
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| virtual void | setAmbientAirTemperature (float temperature) |
| | Set the ambient air temperature. More...
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| virtual void | setCloudState (unsigned int value) |
| | Sets the preset cloud state. More...
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| virtual void | setPrecipitationType (unsigned int type) |
| | Sets precipitation type. More...
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| virtual void | setPrecipitationIntensity (float intensity) |
| | Sets precipitation intensity. More...
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| virtual void | setTimeOfDay (int hour, int minutes, double seconds) |
| | Tell the scene to change the time of day. More...
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| virtual void | setDateAndTimeOfDay (int year, int month, int day, int hour, int minutes, double seconds) |
| | Tell the scene to change the date and time of day. More...
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| virtual void | setUseGlobalTimeZone (bool) |
| | Tell the system to use GMT time as the means to position the sun/moon rather than always moving with the observer. More...
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| virtual void | setTimeOfDayAdvancementSpeed (float speed) |
| | Tell the scene to change the time of day advancement speed. More...
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| virtual void | setVisibilityDistance (float value) |
| | Sets the visibility distance. More...
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| virtual void | setFogHeight (float value) |
| | Sets the fog ceiling height. More...
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| virtual void | setFogColor (const DtVector &color) |
| | Sets the fog color. More...
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| virtual void | setFogColor (float red, float green, float blue) |
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| virtual void | setFogColor (int red, int green, int blue) |
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| virtual void | setWindDirection (float value) |
| | Sets the wind direction. More...
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| virtual void | setWindSpeed (float value) |
| | Sets the wind speed. More...
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| virtual void | setSwellState (int state) |
| | Set the sea state according to the Beaufort Scale. More...
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| virtual void | setSwellStateDirection (float value) |
| | Set the sea state direction in radians from North. More...
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| virtual void | setSeaState (int state) |
| | Set the sea state according to the Beaufort Scale. More...
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| virtual void | setSeaStateDirection (float value) |
| | Set the sea state direction in radians from North. More...
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| virtual void | setWindDrivenSeaStateEnabled (bool value) |
| | Set the wind driven seas enabled parameter to allow the wind to determine the sea state. More...
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| virtual void | setWindFetch (float value) |
| | Set the ocean wind fetch. More...
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| virtual void | setSeaChoppiness (float value) |
| | Set the sea choppiness. More...
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| virtual void | setUnderwaterVisibility (float distance) |
| | Set the maximum visibility under water in meters. More...
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| virtual void | setSurfaceTransparency (float value) |
| | Set the surface transparency. More...
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| virtual void | setSurgeDepth (float value) |
| | Set the surge depth. More...
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| virtual void | setAmbientWaterTemperature (float temperature) |
| | Set the ambient water temperature in Celsius. More...
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| virtual void | setWaterCurrentSpeed (float speed) |
| | Set the speed of water currents in meters per second. More...
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| virtual void | setWaterCurrentDirection (float direction) |
| | Set the direction of water currents in radians from north (clockwise). More...
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| virtual void | setTidalOffset (float meters) |
| | Set the current tidal offset from mean-sea-level in meters. More...
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| virtual void | setTidalDirection (bool inOut) |
| | Set the current direction of tidal flow (0=out, 1=in). More...
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| virtual void | setThermoclineDepth (unsigned int layer, float value) |
| | Set a thermocline depth. More...
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| virtual void | setThermoclinePermeability (unsigned int layer, float value) |
| | Set a thermocline permeability. More...
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| virtual void | setGroundSnowAccumulation (float depth) |
| | Set the ground snow accumulation percentage. More...
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| virtual void | setRoadSnowAccumulation (float depth) |
| | Set the road snow accumulation percentage. More...
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| virtual void | setSnowMinimumElevation (float elevation) |
| | Set the snow minimum elevation. More...
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| virtual void | setSnowElevationTransition (float elevation) |
| | Set the snow elevation transition which specifies how long it takes to go from no snow to the full snow depth. More...
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| virtual void | setGroundRainAccumulation (float depth) |
| | Set the ground snow accumulation percentage. More...
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A DtSceneEnvironmentalsControllerObject tells the DtSimData about new simulation objects and events.