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makVrv::DtSceneSignaler Class Reference

the Signals for DtScene More...

Inheritance diagram for makVrv::DtSceneSignaler:
Inheritance graph
[legend]

Public Member Functions

virtual ~DtSceneSignaler ()
 DTOR. More...
 
- Public Member Functions inherited from makVrv::DtVirtualBaseClass
 DtVirtualBaseClass ()
 Do nothing constructor. More...
 
virtual ~DtVirtualBaseClass ()
 Virtual do nothing destructor. More...
 

Static Public Member Functions

static DtSceneSignalerinstance (DtDe &de)
 Get an instance used to emit, or to connect. More...
 

Public Attributes

boost::signal< void()> signal_sceneCreated
 This signal is emitted when the scene has been created. More...
 
boost::signal< void(DtScene &)> signal_sceneToBeCleared
 This signal is emitted when the scene is about to be deleted. More...
 
boost::signal< void(DtScene &)> signal_sceneCleared
 This signal is emitted when the scene is about to be deleted. More...
 
boost::signal< void()> signal_sceneToBeDeleted
 This signal is emitted when the scene is about to be deleted. More...
 
boost::signal< void(const
DtUnicode &, bool reload)> 
signal_sceneTerrainLoaded
 This signal is emitted after the scene loaded a terrain. More...
 
boost::signal< void(const
std::string &)> 
signal_sceneTerrainSaved
 This signal is emitted after the scene saves a terrain. More...
 
boost::signal< void(const
std::string &)> 
signal_sceneToBeLoaded
 This signal is emitted after the scene is about to be loaded. More...
 
boost::signal< void(const
std::string &)> 
signal_sceneLoaded
 This signal is emitted after the scene is loaded. More...
 
boost::signal< void(const
std::string &)> 
signal_sceneSaved
 This signal is emitted after the scene is saved. More...
 

Protected Member Functions

 DtSceneSignaler ()
 

Detailed Description

the Signals for DtScene

Constructor & Destructor Documentation

virtual makVrv::DtSceneSignaler::~DtSceneSignaler ( )
virtual

DTOR.

makVrv::DtSceneSignaler::DtSceneSignaler ( )
protected

Member Function Documentation

static DtSceneSignaler& makVrv::DtSceneSignaler::instance ( DtDe de)
static

Get an instance used to emit, or to connect.

Member Data Documentation

boost::signal<void ()> makVrv::DtSceneSignaler::signal_sceneCreated

This signal is emitted when the scene has been created.

boost::signal<void (DtScene&)> makVrv::DtSceneSignaler::signal_sceneToBeCleared

This signal is emitted when the scene is about to be deleted.

boost::signal<void (DtScene&)> makVrv::DtSceneSignaler::signal_sceneCleared

This signal is emitted when the scene is about to be deleted.

boost::signal<void ()> makVrv::DtSceneSignaler::signal_sceneToBeDeleted

This signal is emitted when the scene is about to be deleted.

boost::signal<void (const DtUnicode&, bool reload)> makVrv::DtSceneSignaler::signal_sceneTerrainLoaded

This signal is emitted after the scene loaded a terrain.

The reload flag is set to true if the terrain load was the result of a reload terrain operation

boost::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneTerrainSaved

This signal is emitted after the scene saves a terrain.

boost::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneToBeLoaded

This signal is emitted after the scene is about to be loaded.

boost::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneLoaded

This signal is emitted after the scene is loaded.

boost::signal<void (const std::string&)> makVrv::DtSceneSignaler::signal_sceneSaved

This signal is emitted after the scene is saved.


The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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