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| | DtSenSimPostProcessor (const std::string &postProcessType, bool handles2D, DtSenSim *senSim, DtDe &de) |
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| virtual | ~DtSenSimPostProcessor () |
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| virtual bool | update (DtChannel *channel) |
| | Called once per frame, per channel. More...
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| | DtPostProcessor (const std::string &postProcessType, bool handles2D) |
| | CTOR. More...
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| virtual | ~DtPostProcessor () |
| | DTOR. More...
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| virtual void | setFragmentShaderSource (const char *source) |
| | Sets fragment shader source for this post-processor. More...
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| virtual void | setVertexShaderSource (const char *source) |
| | Sets vertex shader source for this post-processor. More...
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| virtual void | setFragmentShaderFile (const std::string &fileName) |
| | Sets fragment shader file for this post-processor. More...
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| virtual void | setVertexShaderFile (const std::string &fileName) |
| | Sets vertex shader file for this post-processor. More...
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| virtual void | setInputTexture (const DtChannel *channel, osg::Texture *texture) |
| | Sets the image that is postprocessed; this may be the 3D scene rendered to a texture, or the output texture of a chained post processor. More...
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| virtual osg::Texture * | outputTexture () |
| | Gets the output texture of this post processor, for use in chaining processors together. More...
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| virtual void | setIsFinalEffect (const DtChannel *channel, bool final) |
| | Called by the DtPostProcessManager to indicate if this is the last post processor in the chain, and should render to the framebuffer. More...
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| virtual osg::Camera * | cameraForChannel (const DtChannel *channel) |
| | Gets the Camera node associated with this effect and channel. More...
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| virtual void | releaseGLObjects () |
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| virtual bool | hasEffect (const std::string &effect) |
| | Does this post processor support this effect? More...
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| virtual bool | effectEnabled (const std::string &effect) |
| | Is this effect (post processor sub-component) enabled? More...
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| virtual bool | anyEffectEnabled () |
| | Are any effects enabled? More...
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| virtual std::list< std::string > | supportedEffects () |
| | Get a list of supported effects for this post processor. More...
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| virtual bool | handles2D () const |
| | Retrieves whether this post processor should be used in 2D orthographic views, as specified in its constructor. More...
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| virtual const std::string & | type () const |
| | Gets the type of the post processor. More...
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| virtual bool | postProcessorEnabled () const |
| | Is this post processor enabled? More...
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| virtual bool | enableEffect (const std::string &effect) |
| | Enable a particular post processing technique For example, "wateroncamera" has techniques "rainsplash", "oceanspray", and "wavesplash". More...
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| virtual bool | disableEffect (const std::string &effect) |
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| virtual void | enablePostProcessor () |
| | Enable or disable the post processor. More...
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| virtual void | disablePostProcessor () |
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