VR-Forces 4.8 Class Documentation
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
List of all members | Public Member Functions | Protected Member Functions | Protected Attributes
makVrv::DtShadowSettingsWidget Class Reference

DtShadowSettingsWidget implements the DtShadowSettingsInterface for Qt. More...

Inheritance diagram for makVrv::DtShadowSettingsWidget:
Inheritance graph
[legend]

Public Member Functions

 DtShadowSettingsWidget (DtDe &de, QWidget *parent, Qt::WindowFlags flags=Qt::Widget)
 CTOR. More...
 
virtual ~DtShadowSettingsWidget ()
 DTOR. More...
 
virtual void setShadowsEnabled (bool enabled)
 Enables/Disables the shadow rendering enable state. More...
 
virtual void setEntitiesCastsShadows (bool enabled)
 Enables/Disables Entities Shadow Casting. More...
 
virtual void setPropsCastsShadows (bool enabled)
 Enables/Disables Props Shadow Casting. More...
 
virtual void setTerrainCastsShadows (bool enabled)
 Enables/Disables Terrain Shadow Casting. More...
 
virtual void setMoonCastsShadows (bool enabled)
 Enables/Disables Moon Shadow Casting. More...
 
virtual void setCloudsCastsShadows (bool enabled)
 Enables/Disables Clouds Shadow Casting. More...
 
virtual void setVisualizeShadows (bool enabled)
 Sets shadow visualization mode. More...
 
virtual void setNumberOfSplits (unsigned int numSplits)
 Sets number of splits. More...
 
virtual void setUseFrontFaceCulling (bool enabled)
 Sets use front face culling. More...
 
virtual void setUseCachedFarCascade (bool enabled)
 Sets use use cached far cascade. More...
 
virtual void setFarCascadeUpdateFrequency (double frequency)
 Sets how often to update the far cascade. More...
 
virtual void setAdjustFarAndFlagsBasedOnHAT (bool enabled)
 Sets to make the near cascades automatically change size and flags in the air. More...
 
virtual void setUsePolygonOffset (bool enabled)
 Sets use polygon offset. More...
 
virtual void setPolygonOffset (float factor, float units)
 Sets polygon offset parameters. More...
 
virtual void setPolygonOffsetCascade (unsigned int splitIndex)
 Sets polygon cascade. More...
 
virtual void setGlobalLightShadowMapSize (unsigned int size)
 Sets global light texture size for cascaded shadow mapping. More...
 
virtual void setUseMaximumViewDistance (bool enabled)
 Sets use maximum view distance. More...
 
virtual void setMaximumViewDistance (double viewDistance)
 Set maximum view distance. More...
 
virtual void setSplitNearDistanceMinimumBias (double bias)
 Sets split near distance minimum bias. More...
 
virtual void setSplitNearDistanceMaximumBias (double bias)
 Sets split near distance maximum bias. More...
 
virtual void setShadowAmbientFactor (float shadowAmbientFactor)
 Sets shadow factor for modulating the scene. More...
 
virtual void setMixedSplitInterpolationValue (double interp)
 Sets mixed logarithmic uniform split interpolation value. More...
 
virtual void setShadowStabilizationScheme (const DtUnicode &selection)
 Sets shadow stabilization scheme. More...
 
virtual void setSplitSelectionScheme (const DtUnicode &selection)
 Sets split selection scheme. More...
 
virtual void setDataStorageScheme (const DtUnicode &selection)
 Sets data storage scheme. More...
 
virtual void setPreFilteringScheme (const DtUnicode &selection)
 Sets pre-filtering scheme. More...
 
virtual void setFilteringScheme (const DtUnicode &selection)
 Sets filtering scheme. More...
 
virtual void setPoissonDiskSamplingScheme (const DtUnicode &selection)
 Sets poisson disk sampling scheme. More...
 
virtual void setUseViewportMulticast (bool enabled)
 sets use Cached Far Cascade More...
 
virtual void setNumPersistentPassesPerCascade (unsigned int numPasses)
 Sets persistent number of passes per cascade. More...
 
virtual void setNumAdditionalPassesPerCascade (unsigned int numPasses)
 Sets aditional number of passes per cascade. More...
 
virtual void setPcfFilterWidth (unsigned int pcfFilterWidth)
 Sets PCF filter width. More...
 
virtual void setBlendCascadesBoundaries (bool enabled)
 Sets skip blend cascade boundaries. More...
 
virtual void setUseSDSM (bool enabled)
 Sets use SDSM. More...
 
virtual void setSDSMReadBackLatency (unsigned int sdsmReadBackLatenc)
 Sets SDSM readback latency. More...
 
virtual void updateWidgetEnabledState ()
 Turn on and off some of the widgets. More...
 
- Public Member Functions inherited from makVrv::DtShadowSettingsInterface
virtual ~DtShadowSettingsInterface ()
 DTOR. More...
 

Protected Slots

User input slots.

Receives notification that the user has changed a widget's value.

void on_renderShadowsCheckChanged (int state)
 slot for shadow setting's casts shadow flag changed More...
 
void on_entitiesCastsShadowsCheckChanged (int state)
 slot for shadow setting's entities casts shadow flag changed More...
 
void on_propsCastsShadowsCheckChanged (int state)
 slot for shadow setting's props casts shadow flag changed More...
 
void on_terrainCastsShadowsCheckChanged (int state)
 slot for shadow setting's terrain casts shadow flag changed More...
 
void on_moonCastsShadowsCheckChanged (int state)
 slot for shadow setting's moon casts shadow flag changed More...
 
void on_cloudsCastsShadowsCheckChanged (int state)
 slot for shadow setting's clouds casts shadow flag changed More...
 
void on_visualizeShadowCheckChanged (int state)
 slot for shadow setting's shadow visualization mode changed More...
 
void on_numberOfSplitsChanged (int val)
 slot for shadow setting's shadow visualization mode changed More...
 
void on_useFrontFaceCullingCheckChanged (int state)
 slot for shadow setting's use front face culling changed More...
 
void on_useCachedFarCascadeCheckChanged (int state)
 slot for shadow setting's use cached far cascade changed More...
 
void on_farCascadeUpdateFreqChanged (double freq)
 slot for shadow setting's use cached far cascade freq changed More...
 
void on_adjustFarAndFlagsBasedOnHATCheckChanged (int state)
 slot for shadow setting's auto adjustment features More...
 
void on_useViewportMulticastCheckChanged (int state)
 slot for shadow setting's use viewport multicast changed More...
 
void on_usePolygonOffsetCheckChanged (int state)
 slot for shadow setting's use polygon offset changed More...
 
void on_polygonOffsetCascadeChanged (int selectedIndex)
 slot for shadow setting's polygon offset cascade changed More...
 
void on_polygonOffsetFactorChanged (double val)
 slot for shadow setting's polygon offset factor parameter changed More...
 
void on_polygonOffsetUnitsChanged (double val)
 slot for shadow setting's polygon offset unit parameter changed More...
 
void on_globalShadowMapSizeChanged (int val)
 slot for shadow setting's global light texture size for cascaded shadow mapping changed More...
 
void on_useMaximumViewDistanceCheckChanged (int state)
 slot for shadow setting's use maximum view distance changed More...
 
void on_maximumViewDistanceChanged (double val)
 slot for shadow setting's maximum view distance changed More...
 
void on_splitNearDistanceMinimumBiasChanged (double val)
 slot for shadow setting's split near distance minimum bias changed More...
 
void on_splitNearDistanceMaximumBiasChanged (double val)
 slot for shadow setting's split near distance maximum bias changed More...
 
void on_shadowAmbientFactorChanged (double val)
 slot for shadow setting's shadow factor for modulating the scene changed More...
 
void on_splitSchemeInterpolationChanged (double val)
 slot for shadow setting's mixed logarithmic uniform split interpolation value changed More...
 
void on_shadowStabilizationSchemeChanged (int selectedIndex)
 slot for shadow setting's shadow stabilization scheme changed More...
 
void on_splitSelectionSchemeChanged (int selectedIndex)
 slot for shadow setting's split selection scheme changed More...
 
void on_dataStorageSchemeChanged (int selectedIndex)
 slot for shadow setting's data storage scheme changed More...
 
void on_preFilteringSchemeChanged (int selectedIndex)
 slot for shadow setting's pre-filtering scheme changed More...
 
void on_filteringSchemeChanged (int selectedIndex)
 slot for shadow setting's filtering scheme changed More...
 
void on_poissonDiskSamplingSchemeChanged (int selectedIndex)
 slot for shadow setting's poisson disk sampling scheme changed More...
 
void on_numPersistentPassesPerCascadeChanged (int val)
 slot for shadow setting's persistent number of passes per cascade changed More...
 
void on_numAdditionalPassesPerCascadeChanged (int val)
 slot for shadow setting's additional number of passes per cascade changed More...
 
void on_pcfFilterWidthChanged (int val)
 slot for shadow setting's PCF filter width changed More...
 
void on_blendCascadesBoundariesCheckChanged (int state)
 slot for shadow setting's blend cascades boundaries changed More...
 
void on_useSDSMChanged (int state)
 slot for shadow setting's use sdsm changed More...
 
void on_sdsmReadBackLatencyChanged (int state)
 slot for shadow setting's sdsm readback latency changed More...
 

Protected Member Functions

void setupGui ()
 Sets up the widget's fields. More...
 
void connectToSignals ()
 Connects widget signals to slots. More...
 
void setComboBoxSelection (QComboBox *qComboBox, const DtUnicode &selection)
 Sets ComboBox selection. More...
 
void reInitializePolygonOffsetCascades (int numSplits)
 Reinitializes Polygon Offset Cascade Selections. More...
 

Protected Attributes

DtDemyDe
 

Additional Inherited Members

- Static Public Member Functions inherited from makVrv::DtShadowSettingsInterface
static const DtUnicodetheExactAntiFlickering ()
 
static const DtUnicodetheApproximateAntiFlickering ()
 
static const DtUnicodetheEyeSpaceString ()
 
static const DtUnicodetheLightSpaceString ()
 
static const DtUnicodetheMultipleTexturesString ()
 
static const DtUnicodetheTextureAtlasString ()
 
static const DtUnicodetheTextureArrayString ()
 
static const DtUnicodetheNoneString ()
 
static const DtUnicodetheVarianceShadowMapsString ()
 
static const DtUnicodetheExponentialShadowMapsString ()
 
static const DtUnicodetheExponentialVarianceShadowMapsString ()
 
static const DtUnicodethePoissonDiskPCF4String ()
 
static const DtUnicodethePoissonDiskPCF8String ()
 
static const DtUnicodethePoissonDiskPCF16String ()
 
static const DtUnicodethePoissonDiskPCF24String ()
 
static const DtUnicodethePoissonDiskPCF32String ()
 
static const DtUnicodetheUniformString ()
 
static const DtUnicodetheStratifiedString ()
 
- Public Attributes inherited from makVrv::DtShadowSettingsInterface
boost::signal< void(bool)> signal_shadowsSet
 brief signal that the indicated casts shadow flag changed More...
 
boost::signal< void(bool)> signal_shadowSettingsEntitiesCastsShadowsChanged
 brief signal that the indicated shadow setting's entities casts shadow flag changed More...
 
boost::signal< void(bool)> signal_shadowSettingsPropsCastsShadowsChanged
 brief signal that the indicated shadow setting's props casts shadow flag changed More...
 
boost::signal< void(bool)> signal_shadowSettingsTerrainCastsShadowsChanged
 brief signal that the indicated shadow setting's terrain casts shadow flag changed More...
 
boost::signal< void(bool)> signal_shadowSettingsMoonCastsShadowsChanged
 brief signal that the indicated shadow setting's moon casts shadow flag changed More...
 
boost::signal< void(bool)> signal_shadowSettingsCloudsCastsShadowsChanged
 brief signal that the indicated shadow setting's clouds casts shadow flag changed More...
 
boost::signal< void(bool)> signal_shadowSettingsVisualizeShadowsChanged
 brief signal that the indicated shadow setting's shadow visualization mode changed More...
 
boost::signal< void(int)> signal_shadowSettingsNumberOfSplitsChanged
 brief signal that the indicated shadow setting's shadow visualization mode changed More...
 
boost::signal< void(bool)> signal_shadowSettingsUseFrontFaceCullingChanged
 brief signal that the indicated shadow setting's use front face culling changed More...
 
boost::signal< void(bool)> signal_shadowSettingsUseCachedFarCascadeChanged
 brief signal that the indicated shadow setting's use cached far cascade changed More...
 
boost::signal< void(double)> signal_shadowSettingFarCascadeUpdateFreqChanged
 brief signal that the indicated shadow setting's use cached far cascade changed More...
 
boost::signal< void(bool)> signal_shadowSettingAdjustFarAndFlagsBasedOnHATChanged
 
boost::signal< void(bool)> signal_shadowSettingsUseViewportMulticastChanged
 brief signal that the indicated shadow setting's use cached far cascade changed More...
 
boost::signal< void(bool)> signal_shadowSettingsUsePolygonOffsetChanged
 brief signal that the indicated shadow setting's use polygon offset changed More...
 
boost::signal< void(int)> signal_shadowSettingsPolygonOffsetCascadeChanged
 brief signal that the indicated shadow setting's polygon offset cascade changed More...
 
boost::signal< void(float, float)> signal_shadowSettingsPolygonOffsetChanged
 brief signal that the indicated shadow setting's polygon offset parameter changed More...
 
boost::signal< void(int)> signal_shadowSettingsSpotLightShadowMapSizeChanged
 brief signal that the indicated shadow setting's spot light texture atlas size changed More...
 
boost::signal< void(int)> signal_shadowSettingsGlobalLightShadowMapSizeChanged
 brief signal that the indicated shadow setting's global light texture size for cascaded shadow mapping changed More...
 
boost::signal< void(bool)> signal_shadowSettingsUseMaximumViewDistanceChanged
 brief signal that the indicated shadow setting's use maximum view distance changed More...
 
boost::signal< void(double)> signal_shadowSettingsMaximumViewDistanceChanged
 brief signal that the indicated shadow setting's maximum view distance changed More...
 
boost::signal< void(double)> signal_shadowSettingsSplitNearDistanceMinimumBiasChanged
 brief signal that the indicated shadow setting's split near distance minimum bias changed More...
 
boost::signal< void(double)> signal_shadowSettingsSplitNearDistanceMaximumBiasChanged
 brief signal that the indicated shadow setting's split near distance maximum bias changed More...
 
boost::signal< void(double)> signal_shadowSettingsSplitFarDistanceBiasChanged
 brief signal that the indicated shadow setting's split far distance bias changed More...
 
boost::signal< void(float)> signal_shadowSettingsShadowFactorChanged
 brief signal that the indicated shadow setting's shadow factor for modulating the scene changed More...
 
boost::signal< void(const
DtUnicode &)> 
signal_shadowSettingsShadowStabilizationSchemeChanged
 brief signal that the indicated shadow setting's shadow stabilization scheme changed More...
 
boost::signal< void(float)> signal_shadowSettingsAntiFlickerQuantizationFactorChanged
 brief signal that the indicated shadow setting's shadow anti-flicker quantization value for approximate stabilization scheme changed More...
 
boost::signal< void(int)> signal_shadowSettingsSplitDistanceComputeSchemeChanged
 brief signal that the indicated shadow setting's split distance compute scheme changed More...
 
boost::signal< void(double)> signal_shadowSettingsSplitInterpolationValueChanged
 brief signal that the indicated shadow setting's mixed logarithmic uniform split interpolation value changed More...
 
boost::signal< void(const
DtUnicode &)> 
signal_shadowSettingsSplitSelectionSchemeChanged
 brief signal that the indicated shadow setting's split selection scheme changed More...
 
boost::signal< void(const
DtUnicode &)> 
signal_shadowSettingsDataStorageSchemeChanged
 brief signal that the indicated shadow setting's data storage scheme changed More...
 
boost::signal< void(const
DtUnicode &)> 
signal_shadowSettingsPreFilteringSchemeChanged
 brief signal that the indicated shadow setting's pre-filtering scheme changed More...
 
boost::signal< void(const
DtUnicode &)> 
signal_shadowSettingsFilteringSchemeChanged
 brief signal that the indicated shadow setting's filtering scheme changed More...
 
boost::signal< void(const
DtUnicode &)> 
signal_shadowSettingsPoissonDiskSamplingSchemeChanged
 brief signal that the indicated shadow setting's poisson disk sampling scheme changed More...
 
boost::signal< void(unsigned int)> signal_shadowSettingsNumPersistentPassesPerCascadeChanged
 brief signal that the indicated shadow setting's persistent number of passes per cascade changed More...
 
boost::signal< void(unsigned int)> signal_shadowSettingsNumAdditionalPassesPerCascadeChanged
 brief signal that the indicated shadow setting's additional number of passes per cascade changed More...
 
boost::signal< void(unsigned int)> signal_shadowSettingsPcfFilterWidthChanged
 brief signal that the indicated shadow setting's PCF filter width changed More...
 
boost::signal< void(bool)> signal_shadowSettingsBlendCascadesBoundariesChanged
 brief signal that the indicated shadow setting's skip frame blend cascades boundaries changed More...
 
boost::signal< void(bool)> signal_shadowSettingsUseSDSMChanged
 brief signal that the indicated shadow setting's use sdsm flag changed More...
 
boost::signal< void(unsigned int)> signal_shadowSettingsSDSMReadBackLatencyChanged
 brief signal that the indicated shadow setting's sdsm read back latency changed More...
 

Detailed Description

DtShadowSettingsWidget implements the DtShadowSettingsInterface for Qt.

It provides the Qt widgets used to change shadow settings

Constructor & Destructor Documentation

makVrv::DtShadowSettingsWidget::DtShadowSettingsWidget ( DtDe de,
QWidget *  parent,
Qt::WindowFlags  flags = Qt::Widget 
)

CTOR.

virtual makVrv::DtShadowSettingsWidget::~DtShadowSettingsWidget ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtShadowSettingsWidget::setShadowsEnabled ( bool  enabled)
virtual

Enables/Disables the shadow rendering enable state.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setEntitiesCastsShadows ( bool  enabled)
virtual

Enables/Disables Entities Shadow Casting.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setPropsCastsShadows ( bool  enabled)
virtual

Enables/Disables Props Shadow Casting.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setTerrainCastsShadows ( bool  enabled)
virtual

Enables/Disables Terrain Shadow Casting.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setMoonCastsShadows ( bool  enabled)
virtual

Enables/Disables Moon Shadow Casting.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setCloudsCastsShadows ( bool  enabled)
virtual

Enables/Disables Clouds Shadow Casting.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setVisualizeShadows ( bool  enabled)
virtual

Sets shadow visualization mode.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setNumberOfSplits ( unsigned int  numSplits)
virtual

Sets number of splits.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setUseFrontFaceCulling ( bool  enabled)
virtual

Sets use front face culling.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setUseCachedFarCascade ( bool  enabled)
virtual

Sets use use cached far cascade.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setFarCascadeUpdateFrequency ( double  frequency)
virtual

Sets how often to update the far cascade.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setAdjustFarAndFlagsBasedOnHAT ( bool  enabled)
virtual

Sets to make the near cascades automatically change size and flags in the air.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setUsePolygonOffset ( bool  enabled)
virtual

Sets use polygon offset.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setPolygonOffset ( float  factor,
float  units 
)
virtual

Sets polygon offset parameters.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setPolygonOffsetCascade ( unsigned int  splitIndex)
virtual

Sets polygon cascade.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setGlobalLightShadowMapSize ( unsigned int  size)
virtual

Sets global light texture size for cascaded shadow mapping.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setUseMaximumViewDistance ( bool  enabled)
virtual

Sets use maximum view distance.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setMaximumViewDistance ( double  viewDistance)
virtual

Set maximum view distance.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setSplitNearDistanceMinimumBias ( double  bias)
virtual

Sets split near distance minimum bias.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setSplitNearDistanceMaximumBias ( double  bias)
virtual

Sets split near distance maximum bias.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setShadowAmbientFactor ( float  shadowAmbientFactor)
virtual

Sets shadow factor for modulating the scene.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setMixedSplitInterpolationValue ( double  interp)
virtual

Sets mixed logarithmic uniform split interpolation value.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setShadowStabilizationScheme ( const DtUnicode selection)
virtual

Sets shadow stabilization scheme.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setSplitSelectionScheme ( const DtUnicode selection)
virtual

Sets split selection scheme.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setDataStorageScheme ( const DtUnicode selection)
virtual

Sets data storage scheme.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setPreFilteringScheme ( const DtUnicode selection)
virtual

Sets pre-filtering scheme.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setFilteringScheme ( const DtUnicode selection)
virtual

Sets filtering scheme.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setPoissonDiskSamplingScheme ( const DtUnicode selection)
virtual

Sets poisson disk sampling scheme.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setUseViewportMulticast ( bool  enabled)
virtual

sets use Cached Far Cascade

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setNumPersistentPassesPerCascade ( unsigned int  numPasses)
virtual

Sets persistent number of passes per cascade.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setNumAdditionalPassesPerCascade ( unsigned int  numPasses)
virtual

Sets aditional number of passes per cascade.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setPcfFilterWidth ( unsigned int  pcfFilterWidth)
virtual

Sets PCF filter width.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setBlendCascadesBoundaries ( bool  enabled)
virtual

Sets skip blend cascade boundaries.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setUseSDSM ( bool  enabled)
virtual

Sets use SDSM.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::setSDSMReadBackLatency ( unsigned int  sdsmReadBackLatenc)
virtual

Sets SDSM readback latency.

Implements makVrv::DtShadowSettingsInterface.

virtual void makVrv::DtShadowSettingsWidget::updateWidgetEnabledState ( )
virtual

Turn on and off some of the widgets.

void makVrv::DtShadowSettingsWidget::on_renderShadowsCheckChanged ( int  state)
protectedslot

slot for shadow setting's casts shadow flag changed

void makVrv::DtShadowSettingsWidget::on_entitiesCastsShadowsCheckChanged ( int  state)
protectedslot

slot for shadow setting's entities casts shadow flag changed

void makVrv::DtShadowSettingsWidget::on_propsCastsShadowsCheckChanged ( int  state)
protectedslot

slot for shadow setting's props casts shadow flag changed

void makVrv::DtShadowSettingsWidget::on_terrainCastsShadowsCheckChanged ( int  state)
protectedslot

slot for shadow setting's terrain casts shadow flag changed

void makVrv::DtShadowSettingsWidget::on_moonCastsShadowsCheckChanged ( int  state)
protectedslot

slot for shadow setting's moon casts shadow flag changed

void makVrv::DtShadowSettingsWidget::on_cloudsCastsShadowsCheckChanged ( int  state)
protectedslot

slot for shadow setting's clouds casts shadow flag changed

void makVrv::DtShadowSettingsWidget::on_visualizeShadowCheckChanged ( int  state)
protectedslot

slot for shadow setting's shadow visualization mode changed

void makVrv::DtShadowSettingsWidget::on_numberOfSplitsChanged ( int  val)
protectedslot

slot for shadow setting's shadow visualization mode changed

void makVrv::DtShadowSettingsWidget::on_useFrontFaceCullingCheckChanged ( int  state)
protectedslot

slot for shadow setting's use front face culling changed

void makVrv::DtShadowSettingsWidget::on_useCachedFarCascadeCheckChanged ( int  state)
protectedslot

slot for shadow setting's use cached far cascade changed

void makVrv::DtShadowSettingsWidget::on_farCascadeUpdateFreqChanged ( double  freq)
protectedslot

slot for shadow setting's use cached far cascade freq changed

void makVrv::DtShadowSettingsWidget::on_adjustFarAndFlagsBasedOnHATCheckChanged ( int  state)
protectedslot

slot for shadow setting's auto adjustment features

void makVrv::DtShadowSettingsWidget::on_useViewportMulticastCheckChanged ( int  state)
protectedslot

slot for shadow setting's use viewport multicast changed

void makVrv::DtShadowSettingsWidget::on_usePolygonOffsetCheckChanged ( int  state)
protectedslot

slot for shadow setting's use polygon offset changed

void makVrv::DtShadowSettingsWidget::on_polygonOffsetCascadeChanged ( int  selectedIndex)
protectedslot

slot for shadow setting's polygon offset cascade changed

void makVrv::DtShadowSettingsWidget::on_polygonOffsetFactorChanged ( double  val)
protectedslot

slot for shadow setting's polygon offset factor parameter changed

void makVrv::DtShadowSettingsWidget::on_polygonOffsetUnitsChanged ( double  val)
protectedslot

slot for shadow setting's polygon offset unit parameter changed

void makVrv::DtShadowSettingsWidget::on_globalShadowMapSizeChanged ( int  val)
protectedslot

slot for shadow setting's global light texture size for cascaded shadow mapping changed

void makVrv::DtShadowSettingsWidget::on_useMaximumViewDistanceCheckChanged ( int  state)
protectedslot

slot for shadow setting's use maximum view distance changed

void makVrv::DtShadowSettingsWidget::on_maximumViewDistanceChanged ( double  val)
protectedslot

slot for shadow setting's maximum view distance changed

void makVrv::DtShadowSettingsWidget::on_splitNearDistanceMinimumBiasChanged ( double  val)
protectedslot

slot for shadow setting's split near distance minimum bias changed

void makVrv::DtShadowSettingsWidget::on_splitNearDistanceMaximumBiasChanged ( double  val)
protectedslot

slot for shadow setting's split near distance maximum bias changed

void makVrv::DtShadowSettingsWidget::on_shadowAmbientFactorChanged ( double  val)
protectedslot

slot for shadow setting's shadow factor for modulating the scene changed

void makVrv::DtShadowSettingsWidget::on_splitSchemeInterpolationChanged ( double  val)
protectedslot

slot for shadow setting's mixed logarithmic uniform split interpolation value changed

void makVrv::DtShadowSettingsWidget::on_shadowStabilizationSchemeChanged ( int  selectedIndex)
protectedslot

slot for shadow setting's shadow stabilization scheme changed

void makVrv::DtShadowSettingsWidget::on_splitSelectionSchemeChanged ( int  selectedIndex)
protectedslot

slot for shadow setting's split selection scheme changed

void makVrv::DtShadowSettingsWidget::on_dataStorageSchemeChanged ( int  selectedIndex)
protectedslot

slot for shadow setting's data storage scheme changed

void makVrv::DtShadowSettingsWidget::on_preFilteringSchemeChanged ( int  selectedIndex)
protectedslot

slot for shadow setting's pre-filtering scheme changed

void makVrv::DtShadowSettingsWidget::on_filteringSchemeChanged ( int  selectedIndex)
protectedslot

slot for shadow setting's filtering scheme changed

void makVrv::DtShadowSettingsWidget::on_poissonDiskSamplingSchemeChanged ( int  selectedIndex)
protectedslot

slot for shadow setting's poisson disk sampling scheme changed

void makVrv::DtShadowSettingsWidget::on_numPersistentPassesPerCascadeChanged ( int  val)
protectedslot

slot for shadow setting's persistent number of passes per cascade changed

void makVrv::DtShadowSettingsWidget::on_numAdditionalPassesPerCascadeChanged ( int  val)
protectedslot

slot for shadow setting's additional number of passes per cascade changed

void makVrv::DtShadowSettingsWidget::on_pcfFilterWidthChanged ( int  val)
protectedslot

slot for shadow setting's PCF filter width changed

void makVrv::DtShadowSettingsWidget::on_blendCascadesBoundariesCheckChanged ( int  state)
protectedslot

slot for shadow setting's blend cascades boundaries changed

void makVrv::DtShadowSettingsWidget::on_useSDSMChanged ( int  state)
protectedslot

slot for shadow setting's use sdsm changed

void makVrv::DtShadowSettingsWidget::on_sdsmReadBackLatencyChanged ( int  state)
protectedslot

slot for shadow setting's sdsm readback latency changed

void makVrv::DtShadowSettingsWidget::setupGui ( )
protected

Sets up the widget's fields.

Non-virtual (Called from CTOR).

void makVrv::DtShadowSettingsWidget::connectToSignals ( )
protected

Connects widget signals to slots.

Non-virtual (Called from CTOR).

void makVrv::DtShadowSettingsWidget::setComboBoxSelection ( QComboBox qComboBox,
const DtUnicode selection 
)
protected

Sets ComboBox selection.

void makVrv::DtShadowSettingsWidget::reInitializePolygonOffsetCascades ( int  numSplits)
protected

Reinitializes Polygon Offset Cascade Selections.

Member Data Documentation

DtDe& makVrv::DtShadowSettingsWidget::myDe
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
Copyright © 2005-2020 MAK Technologies. All Rights Reserved (www.mak.com)