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List of all members | Public Member Functions | Protected Member Functions | Protected Attributes | Private Member Functions
makVrv::DtSubmitDesktopViewCallback Class Reference

An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel. More...

Inheritance diagram for makVrv::DtSubmitDesktopViewCallback:
Inheritance graph
[legend]

Public Member Functions

 DtSubmitDesktopViewCallback (DtDe &de, DtVirtualRealityPostProcessor &pp, DtVirtualRealityDriver &driver, vrvVirtualReality::DtEye eye)
 CTOR takes the post processor, eye to submit for and the VR driver. More...
 
virtual ~DtSubmitDesktopViewCallback ()
 DTOR. More...
 
- Public Member Functions inherited from makVrv::DtSubmitViewCallback
 DtSubmitViewCallback (DtDe &de, DtVirtualRealityPostProcessor &pp, DtVirtualRealityDriver &driver, vrvVirtualReality::DtEye eye)
 CTOR takes the post processor, eye to submit for and the VR driver. More...
 
virtual ~DtSubmitViewCallback ()
 DTOR. More...
 
bool isInitialized () const
 
virtual void operator() (osg::RenderInfo &renderInfo) const
 the callback function called by OSG More...
 

Protected Member Functions

virtual void submit (osg::RenderInfo &renderInfo) const
 overloaded to the actual submit to Oculus More...
 

Protected Attributes

DtDesktopProvidermyProvider
 
ovrSession mySession
 
int myWidth
 
int myHeight
 
- Protected Attributes inherited from makVrv::DtSubmitViewCallback
DtVirtualRealityPostProcessormyProcessor
 
DtVirtualRealityDrivermyDriver
 
vrvVirtualReality::DtEye myEye
 
bool myIsInitialized
 
DtBlitOsgToGlTexturemyMutableBlitTexture
 this is mutable because it needs to be created during the operator() callback which is a const function. More...
 
DtDemyDe
 

Private Member Functions

 DtSubmitDesktopViewCallback ()
 prevent default constructor More...
 
 DtSubmitDesktopViewCallback (const DtSubmitDesktopViewCallback &orig)
 prevent copy construction More...
 
DtSubmitDesktopViewCallbackoperator= (const DtSubmitDesktopViewCallback &)
 prevent assignment More...
 

Detailed Description

An OSG camera callback that will submit the channel to the underlying VR system as an overlay channel.

Constructor & Destructor Documentation

makVrv::DtSubmitDesktopViewCallback::DtSubmitDesktopViewCallback ( )
private

prevent default constructor

makVrv::DtSubmitDesktopViewCallback::DtSubmitDesktopViewCallback ( const DtSubmitDesktopViewCallback orig)
private

prevent copy construction

makVrv::DtSubmitDesktopViewCallback::DtSubmitDesktopViewCallback ( DtDe de,
DtVirtualRealityPostProcessor pp,
DtVirtualRealityDriver driver,
vrvVirtualReality::DtEye  eye 
)

CTOR takes the post processor, eye to submit for and the VR driver.

virtual makVrv::DtSubmitDesktopViewCallback::~DtSubmitDesktopViewCallback ( )
virtual

DTOR.

Member Function Documentation

DtSubmitDesktopViewCallback& makVrv::DtSubmitDesktopViewCallback::operator= ( const DtSubmitDesktopViewCallback )
private

prevent assignment

virtual void makVrv::DtSubmitDesktopViewCallback::submit ( osg::RenderInfo &  renderInfo) const
protectedvirtual

overloaded to the actual submit to Oculus

Implements makVrv::DtSubmitViewCallback.

Member Data Documentation

DtDesktopProvider* makVrv::DtSubmitDesktopViewCallback::myProvider
protected
ovrSession makVrv::DtSubmitDesktopViewCallback::mySession
protected
int makVrv::DtSubmitDesktopViewCallback::myWidth
protected
int makVrv::DtSubmitDesktopViewCallback::myHeight
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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