A model of a triton wake is used to interface with the triton API to generate a Kelvin wake effect.
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| | DtTritonWakeModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtTritonWakeModel () |
| | DTOR. More...
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| virtual void | setModelDefinition (const std::string &modelDef) |
| | Initialize this model from a model-definition. More...
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| virtual const std::string & | className () const |
| | Get the class name of the model instance owner. More...
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| virtual void | addToScene (const DtUniqueID &sceneObjectId, int modelSet, int visualizerType) |
| | AddToScene is called by the scene object with which this model is associated after it has been initialized. More...
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| virtual void | removeFromScene () |
| | Destroy the triton wake object. More...
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| virtual void | setVisible (bool isVisible) |
| | Set the visible state of the model. More...
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| virtual void | setIsSupportModel (bool isSupport) |
| | Unused, but required for all DtModels. More...
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| virtual void | setSprayEnabled (bool b) |
| | Set/Get whether spray is enabled at the bow and hull of the ship. More...
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| virtual bool | sprayEnabled () const |
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| virtual void | setSternWaveEnabled (bool b) |
| | Set/Get whether a stern wave is enabled. More...
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| virtual bool | sternWaveEnabled () const |
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| virtual void | setWakeOffset (double offset) |
| | Set/get the offset from the ship's origin used to position all wake effects. More...
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| virtual double | wakeOffset () const |
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| virtual void | setBowSprayOffset (double offset) |
| | Set/get the distance from the wake origin to where the spray at the bow appears, if enabled. More...
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| virtual double | bowSprayOffset () const |
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| virtual void | setBowWaveOffset (double offset) |
| | Set/get the distance from the wake origin to where the bow wake wave appears. More...
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| virtual double | bowWaveOffset () const |
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| virtual void | setSternWaveOffset (double offset) |
| | Set/get the distance from the wake origin to where the stern wake waves appear. More...
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| virtual double | sternWaveOffset () const |
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| virtual void | setShipLength (double length) |
| | Set/get the length of the ship. More...
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| virtual double | shipLength () const |
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| virtual void | setBeamWidth (double width) |
| | Set/get the beam width (widest point) of the ship. More...
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| virtual double | beamWidth () const |
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| virtual void | setPropWashEnabled (bool b) |
| | Set/get whether prop wash effects are enabled. More...
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| virtual bool | propWashEnabled () const |
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| virtual void | setPropWashOffset (double offset) |
| | Set/get the distance from the wake origin to where the prop wash appears, if enabled. More...
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| virtual double | propWashOffset () const |
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| virtual void | setPropWashFadeTime (double fadeTime) |
| | Set/get the amount of time, in seconds, over which the prop wash will dissipate., if enabled. More...
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| virtual double | propWashFadeTime () const |
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| virtual void | setDraft (double draft) |
| | Set/get the draft, or the distance the hull extends underwater. More...
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| virtual double | draft () const |
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| virtual void | setSprayVelocityScale (double scale) |
| | Set/get the velocity scaling for bow spray effects. More...
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| virtual double | sprayVelocityScale () const |
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| virtual void | setBowWaveScale (double scale) |
| | Set/get the scaling for bow wave effects. More...
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| virtual double | bowWaveScale () const |
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| virtual void | setMaxBowWaveAmplitude (double amplitude) |
| | Set/get the max amplitude for bow waves. More...
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| virtual double | maxBowWaveAmplitude () const |
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| virtual void | setBowSize (double size) |
| | Set/get the size of the bow (0 for a pointy one.) More...
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| virtual double | bowSize () const |
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| virtual void | setSpraySizeScale (double scale) |
| | Set/get the scaling for size of bow spray effects. More...
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| virtual double | spraySizeScale () const |
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| virtual void | setNumHullSprays (int numSprays) |
| | Set/get the number of spray particle systems emitted along the hull of the ship. More...
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| virtual int | numHullSprays () const |
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| virtual void | setHullSprayStart (double extent) |
| | Set/get the start position along the vector toward the ship's bow that hull spray particles are emitted. More...
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| virtual double | hullSprayStart () const |
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| virtual void | setHullSprayEnd (double extent) |
| | Set/get the end position along the vector toward the ship's bow that hull spray particles are emitted. More...
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| virtual double | hullSprayEnd () const |
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| virtual void | setHullSprayVelocityScale (double scale) |
| | Set/get the initial velocity of hull spray particles as a percent of the ship velocity. More...
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| virtual double | hullSprayVelocityScale () const |
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| virtual void | setHullSpraySizeScale (double scale) |
| | Set/get the initial size of hull spray particles. More...
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| virtual double | hullSpraySizeScale () const |
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| virtual void | setHullSprayVerticalOffset (double scale) |
| | Set/get the vertical offset applied to hull spray particle origins. More...
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| virtual double | hullSprayVerticalOffset () const |
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| | DtWakeModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtWakeModel () |
| | DTOR. More...
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| | DtModel (DtDe &de, DtUniqueID id) |
| | CTOR. More...
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| virtual | ~DtModel () |
| | DTOR. More...
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| DtModelInstance * | createModelInstance (const std::string &modelDefName, bool realize=true) |
| | Set the model definition and creates an instance of the model. More...
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| virtual const std::string & | modelDefinitionName () |
| | returns the model definition name. More...
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| virtual void | saveModelToFile (const std::string &filename) |
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| unsigned int | transformSize () const |
| | Get the number of position/orientations this model has. More...
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| virtual void | setPosition (int vtx, const DtVector &position) |
| | Set the position of a control vertex in the model. More...
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| virtual const DtVector & | position (int vtx=0) const |
| | Get the Position of a given point. More...
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| virtual void | removePosition (int vtx) |
| | Remove a transform at the given position. More...
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| virtual void | setPositionOffset (const DtVector &positionOffset) |
| | Set the position offset of the model. More...
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| virtual const DtVector & | positionOffset () const |
| | Get the Position Offset of the model. More...
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| virtual void | setOrientation (int vtx, const DtTaitBryan &orientation) |
| | Set the orientation of a vertex in the model. More...
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| virtual void | setPositionAndOrientation (int vtx, const DtVector &positionOffset, const DtTaitBryan &orientation) |
| | Set the position and orientation of a vertex in the model at the same time. More...
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| virtual const DtTaitBryan & | orientation (int vtx=0) const |
| | Get the Orientation of a given point. More...
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| virtual void | setOrientationOffset (const DtTaitBryan &orientationOffset) |
| | Set the Orientation Offset of the model. More...
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| virtual const DtTaitBryan & | orientationOffset () const |
| | Get the Orientation Offset of the model. More...
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| virtual void | enableColorBlending (bool b) |
| | Enable / disable color blending for this model. More...
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| virtual void | setBlendColor (float r, float g, float b, float a) |
| | Set color to use if color blending is enabled. More...
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| virtual void | getBlendColor (float &r, float &g, float &b, float &a) |
| | Returns the blend color. More...
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| virtual bool | colorBlendingEnabled () const |
| | Returns whether or not blending is enabled. More...
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| virtual void | setColor (float r, float g, float b, float a) |
| | set the model's color More...
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| virtual void | enableLighting (bool l) |
| | set whether the model is lit; this may not be an option on all models More...
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| virtual int | modelSet () const |
| | Get the model set this model is part of. More...
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| const DtVector & | boundingBoxExtents () const |
| | Get the bounding box extents of the model instance. More...
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| void | getBoundingBoxExtents (double &x, double &y, double &z) const |
| | Get the bounding box extents of the model instance. More...
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| const DtVector & | boundingBoxCenter () const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxCenter (double &x, double &y, double &z) const |
| | Get the bounding box center of the model instance. More...
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| virtual void | getBoundingBoxComponents (DtVector &minimum, DtVector &maximum) |
| | Get the minimum and maximum X,Y,Z components of the bounding box. More...
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| void | setContributesToBound (bool trueOrFalse) |
| | Set whether this model instance contributes to an object's overall bounding volume. More...
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| bool | contributesToBound () const |
| | Get whether this model instance contributes to an object's overall bounding volume. More...
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| DtDe & | de () |
| | Get the DtDe object. More...
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| virtual void | setModelInstance (DtModelInstance *modelInstance) |
| | Internally set the model instance pointer. More...
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| virtual void | promoteBackgroundModelInstance (DtModelDefinition &defintion) |
| | Internally set the model instance pointer to the background one, also realizes and sends signal. More...
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| virtual bool | visible () const |
| | Get the visible state of the model. More...
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| DtUniqueID | parentSceneObjectID () const |
| | Parent of the model. More...
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| virtual void | addedToSceneObjectAsProp (const DtUniqueID &sceneObj) |
| | Called when a scene object added the model as a prop. More...
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| virtual void | addedToSceneObject (const DtUniqueID &sceneObj, int modelSet, int visualizerType) |
| | Called when a scene object added the model with the given model set and visualizer type. More...
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| virtual void | setElementId (DtUniqueID id) |
| | Called when the element ID of the model's parent object is set. More...
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| virtual void | removedFromSceneObject () |
| | Called when the model was removed from a scene object. More...
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| virtual void | setSolid (bool isSolid) |
| | Set whether or not other this model is drawn filled in. More...
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| virtual bool | isProp () |
| | Return whether or not this model was added as a prop. More...
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| virtual void | updateMinLastFrameDistance (float distance) |
| | updates the closest distance to an observer over the last frame More...
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| virtual void | resetLastFrameDistance () |
| | resets the closest distance to an observer More...
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| virtual float | minLastFrameDistance () const |
| | gets the closest distance to an observer last frame More...
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| virtual DtModelInstance * | modelInstance () |
| | Get the model instance. More...
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| virtual const DtModelInstance * | modelInstance () const |
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| int | visualizerType () const |
| | The visualizer type determines which channel-specific group node this model will be parented to, and consequently, which observer setting will cause it to be rendered in which channel. More...
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| virtual bool | supportsMultithreadedLoad () |
| | can be quickly overridden to disable background loading More...
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| virtual void | backgroundLoad () |
| | the chunk of loading that can safely happen in the background More...
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| virtual void | foregroundLoad () |
| | the chunk of loading that must happen happen in the foreground, adding to scene graph etc. More...
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| virtual bool | isActivelyBackgroundLoading () |
| | is this being actively loaded (it has a myInLoadQueueHandle object and it's loading) More...
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| virtual DtLoaderHandle * | getLoadQueueHandle () |
| | returns the load queue object More...
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A model of a triton wake is used to interface with the triton API to generate a Kelvin wake effect.