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makVrv::DtWeatherEffectsObject Class Reference

The weather effects object for passing settings from the master to the slave for weather effects. More...

Inheritance diagram for makVrv::DtWeatherEffectsObject:
Inheritance graph
[legend]

Public Member Functions

 DtWeatherEffectsObject (DtDe &de, DtUniqueID id)
 CTOR. More...
 
virtual ~DtWeatherEffectsObject ()
 DTOR. More...
 
virtual void setGroundSnowAccumulation (float depth)
 
virtual float groundSnowAccumulation () const
 
virtual void setRoadSnowAccumulation (float depth)
 
virtual float roadSnowAccumulation () const
 
virtual void setSnowMinimumElevation (float elevation)
 
virtual float snowMinimumElevation () const
 
virtual void setSnowElevationTransition (float elevation)
 
virtual float snowElevationTransition () const
 
virtual void setGroundRainAccumulation (float depth)
 get/set the ground rain accumulation depth More...
 
virtual float groundRainAccumulation () const
 

Public Attributes

boost::signal< void(float)> signal_groundSnowAccumulationChanged
 
boost::signal< void(float)> signal_roadSnowAccumulationChanged
 Emitted when the road snow accumulation depth changes. More...
 
boost::signal< void(float)> signal_snowMinimumElevationChanged
 Emitted when the snow minimum elevation changes. More...
 
boost::signal< void(float)> signal_snowElevationTransitionChanged
 Emitted when the snow elevation transition changes. More...
 
boost::signal< void(float)> signal_groundRainAccumulationChanged
 Emitted when the ground rain accumulation depth changes. More...
 

Protected Attributes

float myGroundSnowAccumulation
 
float myRoadSnowAccumulation
 
float mySnowMinimumElevation
 
float mySnowElevationTransition
 
float myGroundRainAccumulation
 
DtDemyDe
 

Detailed Description

The weather effects object for passing settings from the master to the slave for weather effects.

Currently only has snow on the ground parameters but will probably have water, sand or other contaminants added later.

Constructor & Destructor Documentation

makVrv::DtWeatherEffectsObject::DtWeatherEffectsObject ( DtDe de,
DtUniqueID  id 
)

CTOR.

virtual makVrv::DtWeatherEffectsObject::~DtWeatherEffectsObject ( )
virtual

DTOR.

Member Function Documentation

virtual void makVrv::DtWeatherEffectsObject::setGroundSnowAccumulation ( float  depth)
virtual

get/set the ground snow accumulation depth

virtual float makVrv::DtWeatherEffectsObject::groundSnowAccumulation ( ) const
virtual
virtual void makVrv::DtWeatherEffectsObject::setRoadSnowAccumulation ( float  depth)
virtual

get/set the ground snow accumulation depth

virtual float makVrv::DtWeatherEffectsObject::roadSnowAccumulation ( ) const
virtual
virtual void makVrv::DtWeatherEffectsObject::setSnowMinimumElevation ( float  elevation)
virtual

get/set the ground snow accumulation depth

virtual float makVrv::DtWeatherEffectsObject::snowMinimumElevation ( ) const
virtual
virtual void makVrv::DtWeatherEffectsObject::setSnowElevationTransition ( float  elevation)
virtual

get/set the snow elevation transition which specifies how long it takes to go from no snow to the full snow depth.

virtual float makVrv::DtWeatherEffectsObject::snowElevationTransition ( ) const
virtual
virtual void makVrv::DtWeatherEffectsObject::setGroundRainAccumulation ( float  depth)
virtual

get/set the ground rain accumulation depth

virtual float makVrv::DtWeatherEffectsObject::groundRainAccumulation ( ) const
virtual

Member Data Documentation

boost::signal<void(float)> makVrv::DtWeatherEffectsObject::signal_groundSnowAccumulationChanged

Signals for changed values Emitted when the ground snow accumulation depth changes

boost::signal<void(float)> makVrv::DtWeatherEffectsObject::signal_roadSnowAccumulationChanged

Emitted when the road snow accumulation depth changes.

boost::signal<void(float)> makVrv::DtWeatherEffectsObject::signal_snowMinimumElevationChanged

Emitted when the snow minimum elevation changes.

boost::signal<void(float)> makVrv::DtWeatherEffectsObject::signal_snowElevationTransitionChanged

Emitted when the snow elevation transition changes.

boost::signal<void(float)> makVrv::DtWeatherEffectsObject::signal_groundRainAccumulationChanged

Emitted when the ground rain accumulation depth changes.

float makVrv::DtWeatherEffectsObject::myGroundSnowAccumulation
protected
float makVrv::DtWeatherEffectsObject::myRoadSnowAccumulation
protected
float makVrv::DtWeatherEffectsObject::mySnowMinimumElevation
protected
float makVrv::DtWeatherEffectsObject::mySnowElevationTransition
protected
float makVrv::DtWeatherEffectsObject::myGroundRainAccumulation
protected
DtDe& makVrv::DtWeatherEffectsObject::myDe
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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