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| static DtVector2< T > | project (const DtVector3< T > &vPosition, const DtMatrix4< T > &view_projection_matrix, bool clip=true) |
| | Normalized Device Coordinates (-1,1) More...
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| static Vector2_int | project (const DtVector3< T > &vPosition, const DtMatrix4< T > &view_projection_matrix, const Vector2_uint32 &viewPortSize, bool clip=true) |
| | Window Coordinates OpenGL: Lower left of window is 0,0. More...
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| static DtScreenRect | getScreenAABB (const DtAxisAlignedBoundingBox< T > &worldBox, const DtMatrix4< T > &view_projection_matrix, const Vector2_uint32 &viewPortSize, bool clip=true) |
| | Project box into screen space and compute its bounds. More...
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Normalized Device Coordinates (-1,1)
- Parameters
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| if | clip is false, the result will not be clipped against [0..1] |
Window Coordinates OpenGL: Lower left of window is 0,0.
Upper right is w,h. We use OpenGL convention DirectX: Upper left of window is 0,0. Bottom right is w,h
- Parameters
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| if | clip is false, the result will not be clipped against the viewport size |
Project box into screen space and compute its bounds.
- Parameters
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| if | clip is false, the result will not be clipped against the viewport size |
The documentation for this class was generated from the following file:
- /data/exports/nrhent7-1/nightly/docs/vrForces.vrf4-8-branch/include/vrvGraphicsUtils/DtCamera.h