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List of all members | Public Member Functions | Protected Types | Protected Attributes
trpgLabelPropertyTable Class Reference
Inheritance diagram for trpgLabelPropertyTable:
Inheritance graph
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Public Member Functions

 trpgLabelPropertyTable (void)
 
 ~trpgLabelPropertyTable (void)
 
int AddProperty (const trpgLabelProperty &)
 Add a single label property. More...
 
int FindAddProperty (const trpgLabelProperty &property)
 Find or Add a single label property. More...
 
int GetNumProperty (void) const
 Figure out how many properties there are. More...
 
const trpgLabelPropertyGetPropertyRef (int) const
 Return a reference to the given property. More...
 
bool isValid (void) const
 Validity check. More...
 
void Reset (void)
 Reset the contents back to empty. More...
 
bool Write (trpgWriteBuffer &)
 Write this class to a write buffer. More...
 
bool Read (trpgReadBuffer &)
 Read this class from a read buffer. More...
 
bool Print (trpgPrintBuffer &) const
 Print this class to a print buffer. More...
 
- Public Member Functions inherited from trpgReadWriteable
 trpgReadWriteable ()
 
const chargetErrMess () const
 
- Public Member Functions inherited from trpgCheckable
 trpgCheckable (void)
 
virtual ~trpgCheckable (void)
 
bool isValid (void) const
 Returns the state of the valid flag, or can be overriden by a subclass to do a more complex check. More...
 
virtual TeAttrHdl GetHandle () const
 
virtual void SetHandle (TeAttrHdl hdl)
 

Protected Types

typedef std::map< int,
trpgLabelProperty
LabelPropertyMapType
 

Protected Attributes

LabelPropertyMapType labelPropertyMap
 
- Protected Attributes inherited from trpgReadWriteable
char errMess [512]
 
- Protected Attributes inherited from trpgCheckable
bool valid
 
TeAttrHdl handle
 
bool writeHandle
 

Member Typedef Documentation

Constructor & Destructor Documentation

trpgLabelPropertyTable::trpgLabelPropertyTable ( void  )
trpgLabelPropertyTable::~trpgLabelPropertyTable ( void  )

Member Function Documentation

int trpgLabelPropertyTable::AddProperty ( const trpgLabelProperty )

Add a single label property.

int trpgLabelPropertyTable::FindAddProperty ( const trpgLabelProperty property)

Find or Add a single label property.

int trpgLabelPropertyTable::GetNumProperty ( void  ) const

Figure out how many properties there are.

const trpgLabelProperty* trpgLabelPropertyTable::GetPropertyRef ( int  ) const

Return a reference to the given property.

bool trpgLabelPropertyTable::isValid ( void  ) const

Validity check.

void trpgLabelPropertyTable::Reset ( void  )
virtual

Reset the contents back to empty.

Implements trpgReadWriteable.

bool trpgLabelPropertyTable::Write ( trpgWriteBuffer )
virtual

Write this class to a write buffer.

Implements trpgReadWriteable.

bool trpgLabelPropertyTable::Read ( trpgReadBuffer )
virtual

Read this class from a read buffer.

Reimplemented from trpgReadWriteable.

bool trpgLabelPropertyTable::Print ( trpgPrintBuffer ) const
virtual

Print this class to a print buffer.

Reimplemented from trpgReadWriteable.

Member Data Documentation

LabelPropertyMapType trpgLabelPropertyTable::labelPropertyMap
protected

The documentation for this class was generated from the following file:

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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