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| typedef std::vector< trpgChildRef > | ChildRefList |
| | typedef std::vector<const trpgChildRef> ChildRefList; The const in the template parameter was removed because it causes GCC to freak out. More...
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typedef std::vector<const trpgChildRef> ChildRefList; The const in the template parameter was removed because it causes GCC to freak out.
I am of the opinion that const doesn't make sense in a template parameter for std::vector anyway... const prevents you from changing the value, so what exactly is the point? How does one add entries to the vector without giving them a value? -ADS
| trpgPrintGraphParser::ReadHelper::~ReadHelper |
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| void trpgPrintGraphParser::ReadHelper::Reset |
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| unsigned int trpgPrintGraphParser::ReadHelper::GetNbChildrenRef |
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After parsing this will return the number of trpgChildRef node found.
This will return the trpgChildRef node associated with the index.
this will retrun 0 if idx is out of bound
The documentation for this class was generated from the following file:
- /data/exports/nrhent7-1/nightly/docs/vrForces.vrf4-8-branch/include/osgdb_vrftxp/trpage_print.h