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| | trpgTileTable1_0 (const trpgTileTable &) |
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| bool | Write (trpgWriteBuffer &) |
| | Can write old style tile table. More...
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| | trpgTileTable () |
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| | ~trpgTileTable (void) |
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| void | SetMode (TileMode) |
| | Set the tile storage mode: external or local. More...
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| void | SetNumLod (int numLod) |
| | Set the total number of LODs For version 2.1 only lod 0 is stored in the table. More...
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| void | SetNumTiles (int numX, int numY, int lod) |
| | Set the number of tiles in each dimenion for each terrain LOD This must agree with trpgHeader. More...
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| void | SetTile (int x, int y, int lod, trpgwAppAddress &, float32 min, float32 max) |
| | Set the external address of a given tile as well as its Z value. More...
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| bool | GetMode (TileMode &) const |
| | Local or external tiles. More...
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| bool | GetTile (int x, int y, int lod, trpgwAppAddress &, float32 &min, float32 &max) const |
| | Get the disk reference (local) More...
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| bool | isValid (void) const |
| | Validity check. More...
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| void | Reset (void) |
| | Reads this class from a read buffer. More...
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| bool | Write (trpgWriteBuffer &) |
| | Writes this class to a write buffer. More...
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| bool | Read (trpgReadBuffer &) |
| | Reads this class from a read buffer. More...
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| bool | Print (trpgPrintBuffer &) const |
| | Prints this class to a print buffer. More...
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| void | SetCurrentBlock (int row, int col, bool local) |
| | SetCurrentBlock is used in two cases: More...
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| | trpgReadWriteable () |
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| const char * | getErrMess () const |
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| | trpgCheckable (void) |
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| virtual | ~trpgCheckable (void) |
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| bool | isValid (void) const |
| | Returns the state of the valid flag, or can be overriden by a subclass to do a more complex check. More...
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| virtual TeAttrHdl | GetHandle () const |
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| virtual void | SetHandle (TeAttrHdl hdl) |
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