39 virtual const char*
type()
const;
56 virtual void setRangeItems();
62 virtual void setRangeItemsFromDescriptor();
66 virtual void setRangeItemsFromSubordinates();
74 static void subordinateChangedCallback(
const DtSubordinateManager& subordinateManager,
void* userData);
76 virtual void setRebuildRangeItemListOnNextTick(
bool onOff );
77 virtual bool rebuildRangeItemListOnNextTick();
79 virtual bool belongsToAggregate();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
Description: Objects may contain a collection of other objects, such as overlays or pseudo-aggregate ...
Definition: subordinateManager.h:45
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtCombatRangeController adds range rings for aggregates Uses Descriptor Type: DtCombatRangeController...
Definition: combatRangeController.h:21
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
virtual void tick()
This gives the thread of control to the component.
bool myRebuildRangeItemListOnNextTick
Definition: combatRangeController.h:94
const DtCombatRangeControllerDescriptor * myDescriptor
Definition: combatRangeController.h:93
Definition: rangeItem.h:136
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtCombatRangeControllerDescriptor, descriptor for the DtCombatRangeController component.
Definition: combatRangeControllerDescriptor.h:27
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
Definition: vrfAggregateStateRepository.h:22
DtVrfAggregateStateRepository * myOwningAggregateSR
Definition: combatRangeController.h:97