16 #include <vlutil/vlString.h>
49 virtual const char*
type()
const = 0;
60 virtual void taskNotify(
const DtSimTask & task);
64 virtual void clearTask();
81 virtual void initializeTargetingControlTableFromDescriptor(
const DtReaderWriter*);
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtSimRadio * myRadio
Controller components can send messages.
Definition: controllerComponent.h:88
class DtSimRadio:
Definition: simRadio.h:25
Definition: readerWriter.h:85
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls createPorts and createPortGroups Initializes myLastTickSimTime.
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtSimComponent & operator=(const DtSimComponent &orig)
assignment operator, not implemented
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtSimTask is an abstract base class from which real tasks can derive.
Definition: simTask.h:33
virtual void onRestore()
Called whenever a component is restored. Default is no-op.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
virtual const char * type() const =0
Returns a string identifies the class type of component.