18 #define CRUISE_MISSILE_LAUNCH_PHASE_TIME 60
63 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void tick()
Only gets actuator values the first time it's called.
virtual bool init()
Initializes myFixedWingEntityState.
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtFixedWingPilotController is a controller that models the capabilities of a fixed-wing pilot...
Definition: fixedWingPilotController.h:44
const DtFixedWingPilotController & operator=(const DtFixedWingPilotController &orig)
assignment operator; not implemented
virtual const char * type() const
Returns a string identifies the class type of component.
DtCruiseMissileDefaultController is a controller that directs the missile entity controlled by this c...
Definition: cruiseMissileDefaultController.h:33
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102