56 virtual const char*
type()
const;
class DtIfPlan:
Definition: ifPlan.h:61
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void tick()
Tick Function.
DtCruiseMissileLaunchController; models launch of a cruise missile.
Definition: cruiseMissileLaunchController.h:33
virtual const char * type() const
Returns a string identifies the class type of component.
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void setMunitionWarheadData(DtVrfObject *munition, DtEventId &eventId)
Sets parameters of the warhead in a SetDataRequestMessage.
virtual void registerTaskMsgCallbacks()
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
virtual DtIfPlan createMunitionPlan(const DtUUID &munition)
Creates a new plan for the munition using the task saved in this controller.
Definition: readerWriterRegistry.h:39
DtMunitionLaunchController models launch of a munition.
Definition: munitionLaunchController.h:44
virtual DtUUID getTargetFromTaskMessage(const DtTaskMessage *tm) const
Gets the target name from the task message.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
DtMunitionLaunchController & operator=(const DtMunitionLaunchController &orig)
Not implemented.
A DtTaskMsg is a DtRadioMsg with a pointer to a task.
Definition: taskMessage.h:19