47 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual bool setMovementStatusFromRoute()
Looks at the current point in the route and the entity's position and determines which type of moveme...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtCruiseMissileMoveAlongController models movement along a route for cruise missile entities...
Definition: cruiseMissileMoveAlongController.h:29
virtual const char * type() const
Returns a string identifies the class type of component.
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtFixedWingMoveAlongController is a controller that models the movement of a fixed wing entity along ...
Definition: fixedWingMoveAlongController.h:47
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
DtFixedWingMoveAlongController & operator=(const DtFixedWingMoveAlongController &orig)
assignment operator