13 #include "vlutil/vlString.h"
44 virtual const char*
type()
const;
59 static void destroyCallback(
DtSimMessage* msg,
void* usr);
104 virtual bool updateDestructionRate(
const DtVrfObject* obj,
bool stop,
bool forceSend);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual bool init()
Initializes the controller.
std::map< DtString, DtRwAffectableEngineeringObject * > myEngInfoByTaskType
Map of task types to engineering info.
Definition: destroyEngineeringObjectController.h:110
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
const DtDestroyEngineeringObjectControllerDescriptor * myDestroyEngineeringObjDesc
Definition: destroyEngineeringObjectController.h:107
virtual void clearTask()
If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false...
virtual const char * type() const =0
Returns a string identifies the class type of component.
This controller is responsible for destroying engineering objects.
Definition: destroyEngineeringObjectController.h:21
std::map< DtObjectType, DtRwAffectableEngineeringObject * > myEngInfoByObjType
Map of object types to engineering info.
Definition: destroyEngineeringObjectController.h:113
virtual void processIdleState()=0
Determines the next step to take during tick when in the idle state.
This is the base class for controllers which affect the creation and destruction of engineering objec...
Definition: affectEngineeringObjectController.h:21
File: simMsg.h.
Definition: simMessage.h:35
virtual void processAffectingPausedState()=0
Determines the next step to take during tick when in the affecting paused state (something has caused...
virtual void processMovingIntoRangeState()=0
Determines the next step to take during tick when in the moving into range state. ...
virtual void processAffectingState()=0
Determines the next step to take during tick when in the affecting state (while actively affecting an...
virtual void processSettingUpState()=0
Determines the next step to take during tick when in the setting up state (preparing to affect an obj...
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
virtual void registerTaskMsgCallbacks()
Registers interest in create engineering object tasks by calling addTaskProcessorCallback.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
DtRwAffectableEngineeringObject holds a the information needed to know how a unit may create a type o...
Definition: rwAffectableEngineeringObject.h:22
DtAffectEngineeringObjectController & operator=(const DtAffectEngineeringObjectController &orig)
Not implemented.
DtDestroyEngineeringObjectControllerDescriptor is a DtComponentDescriptor that has additional informa...
Definition: destroyEngineeringObjectControllerDescriptor.h:19