22 #define DISAGGDMG_LIFEFORM_VALUE 0.1
46 virtual const char*
type()
const;
63 static void setDestroyedCallback(
DtSimMessage * msg,
void * usrData);
66 static void setFunctionDamageStatusCallback(
DtSimMessage * msg,
void * usrData);
71 virtual void setDestroyed();
74 virtual void processSetFunctionDamageStatus(
DtSimMessage* msg);
84 virtual double undamagedFraction(
const DtDamageState damageLevel)
const;
89 virtual DtDamageState damageFromFraction(
const double fraction)
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
class DtSimRadio:
Definition: simRadio.h:25
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
virtual void setRadio(DtSimRadio *radio)
Definition: readerWriterRegistry.h:39
End User Description: DtActuator is the base class for all actuator model components.
Definition: actuatorComponent.h:48
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
DtPseudoAggregateDamageActuator models damage of an aggregate entity.
Definition: disaggregatedDamageActuator.h:29
virtual const char * type() const =0
Returns a string identifies the class type of component.