35 virtual std::string objectName()
const;
36 virtual std::string objectUuid()
const;
67 virtual const char*
type()
const;
74 virtual void verticesChanged();
76 virtual boost::shared_ptr<DtVrfObjectFeature> createFeature();
77 virtual bool isChanged()
const;
82 static void staticVerticesChangedCallback(
const DtVrfObject* obj,
void* data);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
std::string myObjectTypeString
Definition: dynamicFeaturesController.h:42
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Key used to lookup attributes.
Definition: feature.h:66
DtDynamicFeaturesContoller; creates dynamic features from entities.
Definition: dynamicFeaturesController.h:20
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
const DtVrfObject * myObject
Definition: dynamicFeaturesController.h:40
Feature object representing a dynamic feature.
Definition: dynamicFeature.h:21
DtObjectType myObjectType
Definition: dynamicFeaturesController.h:41
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
DtFeature * clone() const
Definition: dynamicFeature.h:49
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
*virtual const DtObjectType & objectType() const
Definition: readerWriterRegistry.h:39
virtual bool init()
Calls setRadio()
void forEachAttribute(ForEachFunction func) const
Definition: dynamicFeature.h:60
Definition: dynamicFeaturesController.h:47
Definition: objectType.h:27
boost::function< void(const Key &, const Attribute &)> ForEachFunction
Callback used to iterating through attributes with ForEachAttribute.
Definition: feature.h:149
unsigned numberOfAttributes(const typename Key::String &name) const
Definition: dynamicFeature.h:66
virtual void tick()
This gives the thread of control to the component.
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
DtVector myLastPosition
Definition: dynamicFeaturesController.h:44
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
boost::optional< Attribute > attribute(const Key &k) const
Definition: dynamicFeature.h:82
Case insensitive string.
Definition: feature.h:69
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
MAKVRinTerra::DtDynamicFeature< MAKVRinTerra::DtFeature > Base
Definition: dynamicFeaturesController.h:23
Represents a GIS feature.
Definition: feature.h:37
boost::shared_ptr< DtVrfObjectFeature > myFeature
Definition: dynamicFeaturesController.h:79
bool hasAttribute(const Key &k) const
Definition: dynamicFeature.h:74