VR-Forces 4.8 Class Documentation
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dynamicTerrainControllerPSR.h
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1 /*******************************************************************************
2 ** Copyright (c) 2016 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 
10 #pragma once
11 
13 #include <readerWriter/rwInt.h>
14 #include "vrfutil/rwKeyValueList.h"
19 
24 {
25 public:
28  const DtString& rwName = DtString::nullString(),
29  DtReaderWriterRegistry* parentRegistry = 0);
32  const DtString& rwName = DtString::nullString(),
33  DtReaderWriterRegistry* parentRegistry = 0);
36  const DtDynamicTerrainControllerPSR& orig);
39 
42  const DtString& rwName = DtString::nullString(),
43  DtReaderWriterRegistry* parentRegistry = 0) const;
44 
46  virtual DtString type() const;
47 
49  static DtVrfProcessStateRepository* creator(const DtString& rwName,
50  DtVrfObject* vrfObject, DtReaderWriterRegistry* parentRegistry = 0);
51 
54  virtual const DtRwKeyValueList& commonData() const;
55  virtual void setCommonData(const DtRwKeyValueList& newData);
56  virtual DtString commonDataItem(const DtString& key) const;
57  virtual void setCommonDataItem(const DtString& key, const DtString& val);
59 
63  virtual const DtRwDynamicTerrainItemList& individualSwitchChanges() const;
64  virtual void setIndividualSwitchChanges(const DtRwDynamicTerrainItemList& newData);
65  virtual void addIndividualSwitchChange(const DtRwDynamicTerrainItem& newDataItem);
66  virtual void updateIndividualSwitchChange(unsigned index, const DtRwDynamicTerrainItem& dataItem);
67  virtual const DtRwDynamicTerrainItem& individualSwitchChange(unsigned index);
69 
72  virtual const DtRwDynamicTerrainItemList& areaChanges() const;
73  virtual void setAreaChanges(const DtRwDynamicTerrainItemList& newData);
74  virtual void addAreaChange(const DtRwDynamicTerrainItem& newDataItem);
75  virtual void updateAreaChange(unsigned index, const DtRwDynamicTerrainItem& dataItem);
76  virtual const DtRwDynamicTerrainItem& areaChange(unsigned index);
78 
81  virtual const DtRwDynamicTerrainCraterItemList& craterChanges() const;
82  virtual void setCraterChanges(const DtRwDynamicTerrainCraterItemList& newData);
83  virtual void addCraterChange(const DtRwDynamicTerrainCraterItem& newDataItem);
84  virtual void updateCraterChange(unsigned index, const DtRwDynamicTerrainCraterItem& newDataItem);
85  virtual const DtRwDynamicTerrainCraterItem& craterChange(unsigned index);
87 
88  virtual const DtRwQueuedDynamicTerrainItemList& queuedTerrainEvents() const;
89  virtual DtRwQueuedDynamicTerrainItemList& queuedTerrainEvents();
90 
91  virtual const DtRwQueuedDynamicTerrainCraterItemList& queuedCraterEvents() const;
92  virtual DtRwQueuedDynamicTerrainCraterItemList& queuedCraterEvents();
93 
94 protected:
95 
100 
103 };
104 
DtRwQueuedDynamicTerrainCraterItemList myQueuedCraterEvents
Definition: dynamicTerrainControllerPSR.h:102
Class which holds a list of string key and string value pairs.
Definition: rwKeyValueList.h:21
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Definition: rwDynamicTerrainCraterItem.h:15
Definition: readerWriterRegistry.h:39
DtRwQueuedDynamicTerrainItemList myQueuedTerrainEvents
Definition: dynamicTerrainControllerPSR.h:99
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtDynamicTerrainControllerPSR is a process state repository which holds state variables for the DtDyn...
Definition: dynamicTerrainControllerPSR.h:23
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
DtRwDynamicTerrainItemList myIndividualSwitchChanges
Definition: dynamicTerrainControllerPSR.h:97
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories.
Definition: vrfProcessStateRepository.h:43
DtRwKeyValueList myCommonData
Definition: dynamicTerrainControllerPSR.h:96
DtRwDynamicTerrainItem holds a the information needed to make a dynamic change to the terrain...
Definition: rwDynamicTerrainItem.h:24
DtRwDynamicTerrainItemList myAreaChanges
Definition: dynamicTerrainControllerPSR.h:98
DtRwDynamicTerrainCraterItemList myCraterChanges
Definition: dynamicTerrainControllerPSR.h:101
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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