11 #include <matrix/vlVector.h>
41 virtual bool contactConsideredHostile(
const DtVrfObject* engagementArea,
const DtVector& localLocation,
int perceivedForce);
44 virtual bool isInsideEngagementArea(
const DtVrfObject* engagementArea,
const DtVector& localLocation)
const;
56 typedef std::map<const DtVrfObject*, PerceivedHostile>
Cache;
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
The DtEngagementZonesManager will keep track of all the engagement zones and their state...
Definition: engagementZonesManager.h:22
std::map< DtString, bool > PerceivedHostile
Definition: engagementZonesManager.h:55
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtSimManager * mySimManager
Definition: engagementZonesManager.h:54
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
Cache myCache
Definition: engagementZonesManager.h:58
std::map< const DtVrfObject *, PerceivedHostile > Cache
Definition: engagementZonesManager.h:56