12 #include "vlutil/vlString.h"
39 virtual const char*
type()
const;
55 double range,
double objectRadius);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
This controller is responsible for creating new engineering objects.
Definition: fascamController.h:16
virtual void moveInRange(const DtVrfObject *obj, double range, double objectRadius)
Moves the entity within the specified range of the object.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
This controller is responsible for creating new engineering objects.
Definition: createEngineeringObjectController.h:22
virtual void clearTask()
If constructing object, inform it that construction is being stopped.
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
This is called by the factory.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
virtual bool init()
Initializes the controller.
DtCreateEngineeringObjectController & operator=(const DtCreateEngineeringObjectController &orig)
Not implemented.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
virtual const char * type() const
Returns a string identifies the class type of component.
class DtLocalVertexList:
Definition: localVertexList.h:20