16 #include <vlutil/vlString.h>
49 virtual const char*
type()
const;
55 virtual const DtUUID& firstWaypoint()
const;
56 virtual void setFirstWaypoint(
const DtUUID& waypoint);
58 virtual const DtUUID& secondWaypoint()
const;
59 virtual void setSecondWaypoint(
const DtUUID& waypoint);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void doFinishing()
Based on the current Movement status of the entity, calls the appropriate doFinishing function...
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtFixedWingMoveToController & operator=(const DtFixedWingMoveToController &orig)
assignment operator
virtual void registerTaskMsgCallbacks()
Overrides this so it can register its interest in MoveTo commands and all other messages described in...
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtBoost::shared_ptr< DtSimTaskState > DtSimTaskStatePtr
Definition: taskAndTaskStateDefines.h:18
DtFixedWingPatrolBetweenController is a controller that models patrolling between waypoint behavior f...
Definition: fixedWingPatrolBetweenController.h:31
File: simMsg.h.
Definition: simMessage.h:35
virtual DtSimTaskStatePtr currentTaskState() const
DtFixedWingMoveToController is a controller used to model the movement of a fixed wing entity to a sp...
Definition: fixedWingMoveToController.h:30
virtual const char * type() const
Returns a string identifies the class type of component.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
A DtTaskMsg is a DtRadioMsg with a pointer to a task.
Definition: taskMessage.h:19