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frictionlessGravityActuator.h
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1 /*******************************************************************************
2 ** Copyright (c) 2011 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
8 #include <vlpi/disEnums.h>
10 #include <matrix/LibMatrix.h>
12 
13 class DtString;
14 class DtSimManager;
17 
22 {
23 
24 public:
25 
29  DtVrfObject* owner,
30  DtSimManager* simManager,
31  DtComponentDescriptor* desc = 0,
32  DtReaderWriterRegistry* parentRegistry = 0);
33 
34 
39 
42  virtual const char* type() const;
43 
47  static DtSimComponent * creator(const DtString& name,
48  DtVrfObject* owner,
49  DtSimManager* simManager,
50  DtComponentDescriptor* desc = 0,
51  DtReaderWriterRegistry* parentRegistry = 0);
52 
53  virtual void preFirstTickInit();
54 
55 
56 protected:
57 
59  virtual void fallFromSky();
60 
62  virtual void integrate(const DtVector& oldLocalPosition,
63  const DtVector& oldRelativeVelocity,
64  const DtVector& newRelativeAcceleration, DtVector& newLocalPosition,
65  DtVector& newRelativeVelocity);
66 
68  virtual DtVector initialRotationRate();
69 
70 protected:
71 
74 
77 
81 };
82 
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:26
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
const DtFallingFromSkyActuatorComponent & operator=(const DtFallingFromSkyActuatorComponent &orig)
assignment operator; not implemented
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Definition: readerWriterRegistry.h:39
virtual void fallFromSky()
Causes the entity to fall from the sky.
virtual void integrate(const DtVector &oldLocalPosition, const DtVector &oldRelativeVelocity, const DtVector &newRelativeAcceleration, DtVector &newLocalPosition, DtVector &newRelativeVelocity)
Integrates myRelativeVelocity and myLocalPosition.
Definition: fallingFromSkyActuatorDescriptor.h:18
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
Simpler version of Falling from the sky that ignores drag and wind.
Definition: frictionlessGravityActuator.h:20
DtFallingFromSkyActuatorComponent provides a simple, kinematics-based model for air motion based on t...
Definition: fallingFromSkyActuatorComponent.h:33
virtual const char * type() const
Returns a string identifies the class type of component.

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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