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frictionlessGravityCollisionActuator.h
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1 /*******************************************************************************
2 ** Copyright (c) 2016 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
6 #pragma once
7 
8 #include <vlpi/disEnums.h>
10 #include <matrix/LibMatrix.h>
14 
15 class DtString;
16 class DtSimManager;
19 
23 {
24 
25 public:
26 
30  DtVrfObject* owner,
31  DtSimManager* simManager,
32  DtComponentDescriptor* desc = 0,
33  DtReaderWriterRegistry* parentRegistry = 0);
34 
35 
40 
41  virtual bool init();
42 
43  virtual void preFirstTickInit();
44 
47  virtual const char* type() const;
48 
50  virtual bool registerRadioMessageCallbacks();
51 
53  static void setWarheadInfoCallback(DtSimMessage* msg, void* usr);
54 
57  virtual void processWarheadInfoCallback(DtSimMessage* msg);
58 
62  static DtSimComponent * creator(const DtString& name,
63  DtVrfObject* owner,
64  DtSimManager* simManager,
65  DtComponentDescriptor* desc = 0,
66  DtReaderWriterRegistry* parentRegistry = 0);
67 
68 
69 protected:
71  virtual void fallFromSky();
72 
74  virtual bool calculateCollisionVector(const DtVector& oldLocalPosition, const DtVector& oldLocalVelocity,DtVector & impactPoint,
75  DtVector & collisionVector, double & speed);
76 
78  virtual DtChord movementChord(const DtVector& oldLocalPosition, const DtVector& newLocalPosition,
79  DtVector& intersectionVector, DtVector& bvCenterFromPosition);
80 
81 protected:
82 
85 
88 
92 
93 protected:
95 
96  bool myOnGround;
97 
99 
101 };
102 
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
NOTE: This entire class is deprecated, in favor of Dt3dChord.
Definition: chord.h:40
virtual void fallFromSky()
Causes the entity to fall from the sky, ignoring drag.
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Description: This repository holds all information that is common to all the forms of all objects wit...
Definition: vrfMovingObjectStateRepository.h:26
Simpler version of Falling from the sky that ignores drag and wind.
Definition: frictionlessGravityCollisionActuator.h:21
const DtFrictionlessGravityActuator & operator=(const DtFrictionlessGravityActuator &orig)
assignment operator; not implemented
virtual const char * type() const
Returns a string identifies the class type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
bool myOnGround
Definition: frictionlessGravityCollisionActuator.h:96
File: simMsg.h.
Definition: simMessage.h:35
Definition: fallingFromSkyActuatorDescriptor.h:18
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtUUID myAttacker
Definition: frictionlessGravityCollisionActuator.h:98
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
Simpler version of Falling from the sky that ignores drag and wind.
Definition: frictionlessGravityActuator.h:20
virtual bool init()
to get access to the entity&#39;s localStateRepository, which this component will update, and then connect to the controller&#39;s ports.
DtVector myLastPosition
Definition: frictionlessGravityCollisionActuator.h:94
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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