14 #include <vl/hostStructs.h>
20 class Dt3dBoundingVolume;
23 class DtInputControlPortGroup;
71 virtual double distanceSquaredToDestination();
78 virtual void avoidCollision(
const DtCollision& potentialCollision);
82 virtual const char*
type()
const;
108 virtual void clearCollisionStateData();
114 virtual void clearingCollision();
120 bool isAppreciablyMoving(
DtVector velocity,
double velocityTolerance)
const;
139 bool determineObstructionMovementDirection(DtDcm obstructionLocalOrientationMatrix,
140 const DtVector& obstructionVelocity,
141 int& obstructionDirectionSign)
const;
146 bool followingObstruction(
const DtUUID& entity)
const;
160 void avoidMovingObstruction(
const DtCollision& potentialCollision);
172 void avoidNonMovingObstruction(
const DtCollision& potentialCollision);
183 void startClearingCollision(
double clearingDistance);
198 bool calculateCollisionBV();
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
double myClearingDistance
This is only used when clearing.
Definition: groundCollisionAvoidanceController.h:206
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
bool myAvoidingCollision
Definition: groundCollisionAvoidanceController.h:208
virtual bool init()
Initializes myGroundVehicleState.
This is the DtVrfObjectNavInterface subclass for objects which are actively querying the navigation s...
Definition: activeBotNavInterface.h:26
Instances of DtBooleanOutputPort are output ports through which data producers can send boolean data...
Definition: boolIOPort.h:45
DtStringInputPort * myFollowEntityInputPort
Input Port Name: follow-entity-name Input Port Description: Check this port to see if any possible co...
Definition: groundCollisionAvoidanceController.h:234
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
const DtGroundAutoControllerComponent & operator=(const DtGroundAutoControllerComponent &orig)
assignment operator; not implemented
Description: This repository holds all information that is common to all the forms of all entity/aggr...
Definition: vrfObjectStateRepository.h:87
DtInputPortGroup * myCollisionAvoidancePortGroup
Input Port Group Name: collision-avoidance-control Input Port Group Description:
Definition: groundCollisionAvoidanceController.h:227
virtual const char * type() const
Returns a string identifies the class type of component.
Description: Readable, Writable uuid string.
Definition: rwUUID.h:419
DtGroundCollisionAvoidanceController is a controller that helps entities to avoid running into other ...
Definition: groundCollisionAvoidanceController.h:34
virtual void tick()
This gives the thread of control to the component.
DtRwUUID myFollowEntityName
Definition: groundCollisionAvoidanceController.h:213
bool myHavePortGroup
Definition: groundCollisionAvoidanceController.h:211
Definition: collision.h:24
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtCollisionInputPort * myCollisionAvoidancePort
Input Port Name: potential-collision-info Input Port Description: Input Port Range: Input Port Defa...
Definition: groundCollisionAvoidanceController.h:223
DtAutoTransmissionGearEnum
Definition: automotivePSR.h:24
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
Dt3dBoundingVolume * myCollisionBV
Definition: groundCollisionAvoidanceController.h:209
DtGroundFollowEntityController is a controller that models following behavior for ground vehicles...
Definition: groundFollowEntityController.h:34
virtual bool createPorts()
Overridden to create the automotive ports.
DtGroundAutoControllerComponent is a base controller that holds capabilitites common to all automotiv...
Definition: groundAutoControllerComponent.h:33
DtBooleanOutputPort * myCollisionPort
Output Port Name: collision Output Port Description: Specifies if there's a collision occurring Outpu...
Definition: groundCollisionAvoidanceController.h:240
virtual bool createPortGroups()
Overridden to create myAutomotiveControlPortGroup.