44 virtual const char*
type()
const;
49 static void moveToLocationCallback(
DtSimMessage * msg,
void * usr);
50 virtual void processMoveToLocationTask(
DtSimMessage * msg);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void registerTaskMsgCallbacks()
Overridden to register interest in move to and set location commands.
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
virtual const char * type() const
Returns a string identifies the class type of component.
DtGroundMoveToDestinationControllerComponent is a controller that provides a kinematics-based model o...
Definition: groundMoveToDestinationControllerComponent.h:38
const DtGroundMoveToDestinationControllerComponent & operator=(const DtGroundMoveToDestinationControllerComponent &orig)
assignment operator; see comments on copy constructor!
File: simMsg.h.
Definition: simMessage.h:35
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtGroundMoveToLocationControllerComponent; models movement to a location for ground vehicles...
Definition: groundMoveToLocationControllerComponent.h:27
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102