16 #include <vlutil/vlString.h>
49 virtual const char*
type()
const;
55 virtual const DtUUID& firstWaypoint()
const;
56 virtual void setFirstWaypoint(
const DtUUID& waypoint);
59 virtual const DtUUID& secondWaypoint()
const;
60 virtual void setSecondWaypoint(
const DtUUID& waypoint);
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void stop()
Set port values for stopping, and mark the task complete.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtBoost::shared_ptr< DtSimTaskState > DtSimTaskStatePtr
Definition: taskAndTaskStateDefines.h:18
DtGroundMoveToControllerComponent is a controller that models movement to a waypoint for ground entit...
Definition: groundMoveToControllerComponent.h:37
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
File: simMsg.h.
Definition: simMessage.h:35
virtual DtSimTaskStatePtr currentTaskState() const
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtGroundPatrolBetweenController is a controller that models patrolling between waypoint behavior for ...
Definition: groundPatrolBetweenController.h:31
virtual void registerTaskMsgCallbacks()
Overridden to register interest in move to messages.
virtual const char * type() const
Returns a string identifies the class type of component.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
A DtTaskMsg is a DtRadioMsg with a pointer to a task.
Definition: taskMessage.h:19
const DtGroundMoveToControllerComponent & operator=(const DtGroundMoveToControllerComponent &orig)
assignment operator; see comments on copy constructor!