16 #include <vlutil/vlString.h>
17 #include <matrix/vlVector.h>
49 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void registerTaskMsgCallbacks()
Overrides this so it can register it's interest in MoveAlong commands.
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual DtSimTaskStatePtr currentTaskState() const
virtual const char * type() const
Returns a string identifies the class type of component.
DtGroundMoveAlongControllerComponent is a controller that models movement of a ground entity along a ...
Definition: groundMoveAlongControllerComponent.h:25
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
DtGroundPatrolRouteController is a controller that models patrolling along route behavior for ground ...
Definition: groundPatrolRouteController.h:30
Definition: readerWriterRegistry.h:39
DtBoost::shared_ptr< DtSimTaskState > DtSimTaskStatePtr
Definition: taskAndTaskStateDefines.h:18
virtual void stop()
Overrides to advance to the next vertex rather then actually stop when a vertex is reached...
File: simMsg.h.
Definition: simMessage.h:35
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
DtGroundMoveAlongControllerComponent & operator=(const DtGroundMoveAlongControllerComponent &orig)
assignment operator
A DtTaskMsg is a DtRadioMsg with a pointer to a task.
Definition: taskMessage.h:19