14 #include <matrix/vlVector.h>
51 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual void registerTaskMsgCallbacks()
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
const DtGroundAutoControllerComponent & operator=(const DtGroundAutoControllerComponent &orig)
assignment operator; not implemented
virtual const char * type() const
Returns a string identifies the class type of component.
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
DtGroundStopMovingControllerComponent models the control system required to stop a ground vehicle mov...
Definition: groundStopMovingControllerComponent.h:31
DtGroundAutoControllerComponent is a base controller that holds capabilitites common to all automotiv...
Definition: groundAutoControllerComponent.h:33