12 #ifndef DtHumanCollisionAvoidancePSR_H_
13 #define DtHumanCollisionAvoidancePSR_H_
36 const DtString& rwName = DtString::nullString(),
41 const DtString& rwName = DtString::nullString(),
52 const DtString& rwName = DtString::nullString(),
61 virtual void setIsColliding(
bool colliding);
62 virtual bool isColliding()
const;
67 virtual void setIsClearing(
bool clearing);
68 virtual bool isClearing()
const;
73 virtual void setAvoidingLeft(
bool avoidingLeft);
74 virtual bool avoidingLeft()
const;
78 virtual void setAvoidingHeading(
double heading);
79 virtual double avoidingHeading()
const;
83 virtual void setClearingDistance(
double distance);
84 virtual double clearingDistance()
const;
DtRwBoolean myIsClearing
Definition: humanCollisionAvoidancePSR.h:97
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtRwReal myClearingDistance
Definition: humanCollisionAvoidancePSR.h:100
Definition: readerWriterRegistry.h:39
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points.
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
class DtHumanCollisionAvoidancePSR:
Definition: humanCollisionAvoidancePSR.h:30
DtRwReal myAvoidingHeading
Definition: humanCollisionAvoidancePSR.h:99
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories.
Definition: vrfProcessStateRepository.h:43
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
DtRwBoolean myAvoidingLeft
Definition: humanCollisionAvoidancePSR.h:98
DtRwBoolean myIsColliding
Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs...
Definition: humanCollisionAvoidancePSR.h:96
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)