VR-Forces 4.8 Class Documentation
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humanCollisionAvoidancePSR.h
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1 /*******************************************************************************
2 ** Copyright (c) 2002 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 /*******************************************************************************
6 ** $RCSfile: humanCollisionAvoidPSR.h,v $ $Revision: 1.1 $ $State: Exp $
7 *******************************************************************************/
8 
11 
12 #ifndef DtHumanCollisionAvoidancePSR_H_
13 #define DtHumanCollisionAvoidancePSR_H_
14 
16 #include <readerWriter/rwReal.h>
17 #include <readerWriter/rwInt.h>
18 #include <readerWriter/rwBoolean.h>
19 #include <readerWriter/rwString.h>
20 #include "readerWriter/rwVector.h"
24 
29 
31 {
32 public:
33 
36  const DtString& rwName = DtString::nullString(),
37  DtReaderWriterRegistry* parentRegistry = 0);
38 
41  const DtString& rwName = DtString::nullString(),
42  DtReaderWriterRegistry* parentRegistry = 0);
43 
46 
49 
52  const DtString& rwName = DtString::nullString(),
53  DtReaderWriterRegistry* parentRegistry = 0) const;
54 
57  virtual DtString type() const;
58 
61  virtual void setIsColliding(bool colliding);
62  virtual bool isColliding() const;
64 
67  virtual void setIsClearing(bool clearing);
68  virtual bool isClearing() const;
70 
73  virtual void setAvoidingLeft(bool avoidingLeft);
74  virtual bool avoidingLeft() const;
75 
78  virtual void setAvoidingHeading(double heading);
79  virtual double avoidingHeading() const;
80 
83  virtual void setClearingDistance(double distance);
84  virtual double clearingDistance() const;
85 
86 public:
87 
89  static DtVrfProcessStateRepository* creator (const DtString& rwName,
90  DtVrfObject* vrfObject, DtReaderWriterRegistry* parentRegistry);
91 
92 protected:
93 
101 };
102 
103 #endif
DtRwBoolean myIsClearing
Definition: humanCollisionAvoidancePSR.h:97
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtRwReal myClearingDistance
Definition: humanCollisionAvoidancePSR.h:100
Definition: readerWriterRegistry.h:39
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DT_DLL_VRVCORE double distance(const makVrv::DtCoordinateSystem &, const DtVector &from, const DtVector &to)
Returns the distance from the two points.
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
class DtHumanCollisionAvoidancePSR:
Definition: humanCollisionAvoidancePSR.h:30
DtRwReal myAvoidingHeading
Definition: humanCollisionAvoidancePSR.h:99
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories.
Definition: vrfProcessStateRepository.h:43
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
DtRwBoolean myAvoidingLeft
Definition: humanCollisionAvoidancePSR.h:98
File: rwVector.h.
DtRwBoolean myIsColliding
Changed myCollidee from DtEntityIdentifier to object name so we can save it across scenario runs...
Definition: humanCollisionAvoidancePSR.h:96
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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