27 const DtString& rwName = DtString::nullString(),
32 const DtString& rwName = DtString::nullString(),
43 const DtString& rwName = DtString::nullString(),
51 virtual void setFleeToPoint(
const DtVector&);
52 virtual const DtVector& fleeToPoint()
const;
55 virtual bool hasFleeToPoint()
const;
58 virtual void setFleeWaypoint(
const DtUUID&);
59 virtual const DtUUID& fleeWaypoint()
const;
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
Definition: readerWriterRegistry.h:39
class DtHumanFleePSR:
Definition: humanFleePSR.h:21
DtRwVector myFleeToPoint
Definition: humanFleePSR.h:68
Description: Readable, Writable uuid string.
Definition: rwUUID.h:419
Definition: rwVector.h:23
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
DtRwUUID myFleeWaypoint
Definition: humanFleePSR.h:69
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories.
Definition: vrfProcessStateRepository.h:43
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)