46 virtual const char*
type()
const;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
double mySpeedFactor
Definition: humanJoystickMovementController.h:103
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
const DtControllerComponent & operator=(const DtControllerComponent &orig)
assignment operator
Description: This repository holds all information that is common to all the forms of humans within t...
Definition: humanStateRepository.h:32
Instances of DtBooleanOutputPort are output ports through which data producers can send boolean data...
Definition: boolIOPort.h:45
virtual const char * type() const =0
This returns a string from compTypes.h, and identifies the type of component.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
DtHumanJoystickMovementController is a controller that enables joystick control of a human entity...
Definition: humanJoystickMovementController.h:31
virtual void joystickDisconnected()=0
Called when joystick is disconnected for this controller.
!!!!!!!!!!!! DtJoyDeviceControllerDescriptor
Definition: joyDeviceControllerDescriptor.h:93
virtual void joystickConnected()=0
Called when joystick is connected for this controller.
double myTurningRate
Definition: humanJoystickMovementController.h:102
virtual void tick()
This gives the thread of control to the component.
DtHumanMovementControlOutputPortGroup * myHumanMovementControlOutputPortGroup
Output Group Name: movement-control .
Definition: humanJoystickMovementController.h:90
virtual bool createPorts()
Called by init.
End User Description: DtControllerComponent is the base class for all controllers components...
Definition: controllerComponent.h:29
virtual bool createPortGroups()
Called by init.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
virtual void calcAndSetPortValues(const DtString &functionGroup, const DtString &function, double value, bool repeat)=0
Override to set.
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
An output port group that contains the ports necessary to control the movement of a human using the D...
Definition: humanMovementControlOutputPortGroup.h:22
DtHumanStateRepository * myHumanStateRepository
Definition: humanJoystickMovementController.h:100
Will manage basic functionality of a joystick controller.
Definition: joystickControllerInterface.h:23
DtBooleanOutputPort * myIsMovingPort
Output Port Name: is-moving Output Port Description: Indicates the entity is being actively moved by ...
Definition: humanJoystickMovementController.h:97