53 virtual const char*
type()
const;
70 virtual bool targetIsAcquirable(
const DtVrfObject* targetObj,
71 const DtVector& localEyepoint)
const;
std::set< DtUUID > myActiveTooSteepAngleTargets
Definition: humanLauncherAcquireController.h:124
virtual const DtVrfObject * chooseTarget(const DtEntityTargetList &targetList) const
pick up a possible target from the sensor list Calls targetVisible() to check if potential targets ar...
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
const DtIndLifeformLauncherAcquireDescriptor * myLauncherAcquireDescriptor
Definition: humanLauncherAcquireController.h:115
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
Acquire controller for the human movement model.
Definition: humanAcquireController.h:27
const DtHumanAcquireController & operator=(const DtHumanAcquireController &orig)
assignment operator; not implemented
DtTargetAcquireCriteria–Criteria for acquiring a target.
Definition: targetAcquireCriteria.h:28
virtual const DtVrfObject * easier(const DtVrfObject *entity1, const DtVrfObject *entity2) const
virtual const char * type() const
Returns a string identifies the class type of component.
virtual bool init()
Calls setRadio()
DtHumanLauncherAcquireController stops the lifeform when a target is detected, and turns the entity t...
Definition: humanLauncherAcquireController.h:33
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
std::set< DtUUID > myActiveTooHighTargets
Definition: humanLauncherAcquireController.h:123
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
std::set< DtUUID > myActiveTooFastTargets
Store the last units missed to produce meaning information to the user in info mode Need to be mutabl...
Definition: humanLauncherAcquireController.h:122
virtual void selectATarget()
selects a target to acquire.