47 virtual const char*
type()
const;
53 static void setPostureCallback(
DtSimMessage * msg,
void * usrData);
54 static void setWeaponStateCallback(
DtSimMessage * msg,
void * usrData);
55 static void setSurrenderCallback(
DtSimMessage * msg,
void * usrData);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
File: simMsg.h.
Definition: simMessage.h:35
virtual const char * type() const
Returns a string identifies the class type of component.
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
DtHumanSetController handles DtSetDataRequest messages for individual lifeform entities.
Definition: humanSetController.h:29
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
const DtLocalEntitySetController & operator=(const DtLocalEntitySetController &orig)
assignment operator
virtual void initializeSetsToRegister()
Sets up the myRegisterSets map with sets to register for this controller.
virtual void processSetAppearance(DtSimMessage *msg)
DtLocalEntitySetController is a controller that handles all DtSetDataRequest messages for an entity a...
Definition: localEntitySetController.h:30