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indirectArtilleryManager.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrfGuiCore/vrfGuiCore.h>
16 #include <vrvUtil/DtUnicode.h>
17 #include <vrvCore/DtStateView.h>
18 #include <vrvCore/DtEntityState.h>
20 
21 #include <vrvUtil/signalslib.h>
22 
23 namespace makVrv
24 {
25  class DtDe;
26  class DtSimObjectEntry;
27  class DtRecordSettingsBackupInterface;
28  class DtSharedSettingsManager;
29 }
30 
31 class DtSimMessage;
32 
33 namespace makVrf
34 {
35  class DtIndirectArtillerySettingsRecord;
36  struct DtVrlinkSimulatedEnvironmentProcess;
37 
39 
43 
45  {
46  public:
47 
49  {
52  std::string myName;
53  };
54 
55  typedef std::map<makVrv::DtElementID, IndirectArtilleryData> IndirectArtilleryMap;
56 
57  public:
60 
62  virtual ~DtIndirectArtilleryManager();
63 
65  static DtIndirectArtilleryManager& instance(makVrv::DtDe& de);
66 
68  static void registerInstance(makVrv::DtDe&, DtIndirectArtilleryManager*);
69 
70  void setAutoSave(bool b);
71  bool autoSave() const;
72 
74  virtual void setAddDetonationsIfMissing(bool);
75  virtual bool addDetonationsIfMissing() const;
76 
78  virtual void getRecord(DtIndirectArtillerySettingsRecord& rec) const;
79  virtual void getDefaultData(DtIfIndirectArtilleryData& rec) const;
80 
83  virtual void getSplitRecord(std::vector<DtIndirectArtillerySettingsRecord>& rec,
84  std::vector<std::string>& fileNames) {};
85 
89  DtIndirectArtillerySettingsRecord& combinedRec) {};
90 
91  virtual void setFromRecord(const DtIndirectArtillerySettingsRecord& rec);
92 
94  virtual void emptyList();
95 
98  virtual void load(const std::string&, bool signal = true);
99 
101  {
102  return myIndirectArtillery;
103  }
104 
106  virtual bool hasIndirectArtilleryData(makVrv::DtElementID) const;
107 
109  virtual DtIfIndirectArtilleryData indirectArtilleryData(makVrv::DtElementID id) const;
110 
111  const DtIndirectArtilleryTypesManager& typesManager() const;
113  virtual void loadDefaults(bool fromFactory = false);
114 
116  virtual void saveAsDefaults();
117 
119  {
120  return mySettingsBackup;
121  }
122 
124  {
125  return mySettingsBackup;
126  }
127 
129  {
130  return myManager;
131  }
132 
134  void exportSettings(const std::string& fileName);
135 
137  void importSettings(const std::string& fileName);
138 
139  public:
141  boost::signals2::signal<void (const DtIndirectArtillerySettingsRecord&)> signal_indirectArtillerySettingsChanged;
142 
143  boost::signals2::signal<void (makVrv::DtElementID, const std::string& name, const DtIfIndirectArtilleryData&)> signal_updated;
144  boost::signals2::signal<void (makVrv::DtElementID)> signal_removed;
145 
146  boost::signals2::signal<void ()> signal_indirectArtilleryTypesUpdated;
147 
148  protected:
150  virtual void initArtilleryAreas();
151 
153  virtual void addIfArtillery(const makVrv::DtStateView<makVrv::DtVrlinkSimulatedBaseState>*);
154  virtual void indirectFireObjectAdded(const makVrv::DtStateView<makVrv::DtVrlinkSimulatedBaseState>*);
155  virtual void indirectFireObjectRemoved(const makVrv::DtStateView<makVrv::DtVrlinkSimulatedBaseState>*);
156 
159  virtual void indirectArtilleryDataReceived(DtSimMessage*);
160 
162  virtual void slot_onArtilleryUpdated(const makVrv::DtStateView<makVrv::DtVrlinkSimulatedBaseState>*);
163 
164  protected:
167 
170 
173  };
174 }
DtIndirectArtilleryTypesManager myManager
Definition: indirectArtilleryManager.h:165
const DtIndirectArtilleryTypesManager & indirectArtilleryTypesManager() const
Definition: indirectArtilleryManager.h:128
Virtual base class.
Definition: DtVirtualBaseClass.h:22
A unicode string.
Definition: DtUnicode.h:33
Contains makVrf::DtIndirectArtillerySettingsRecord class.
Definition: indirectArtillerySettingsRecord.h:27
An indirect artillery types manager will keep track of the artillery types that are available to be u...
Definition: indirectArtilleryTypesManager.h:28
const makVrv::DtRecordSettingsBackupInterface * settingsBackup() const
Definition: indirectArtilleryManager.h:118
DtIfIndirectArtilleryData myData
Definition: indirectArtilleryManager.h:51
std::map< makVrv::DtElementID, IndirectArtilleryData > IndirectArtilleryMap
Definition: indirectArtilleryManager.h:55
Contains makVrv::DtStateView class.
const IndirectArtilleryMap & indirectArtillery() const
Definition: indirectArtilleryManager.h:100
makVrv::DtSignalConnectionManager myConnectionManager
Definition: indirectArtilleryManager.h:168
DtIndirectArtillerySettingsRecord myIndirectArtillerySettings
Definition: indirectArtilleryManager.h:172
The indirect artillery manager will manage the indirect artillery items created int the scenario and ...
Definition: indirectArtilleryManager.h:44
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:26
static const makVrv::DtUnicode DtIndirectArtilleryName
Definition: indirectArtilleryManager.h:38
IndirectArtilleryMap myIndirectArtillery
Definition: indirectArtilleryManager.h:169
Contains makVrv::DtVirtualBaseClass class.
static DtUnicode tr(const char *ascii)
Ascii translation function, used to be compatible with Qt&#39;s translation tools.
Definition: DtUnicode.h:92
File: simMsg.h.
Definition: simMessage.h:35
boost::signals2::signal< void(makVrv::DtElementID, const std::string &name, const DtIfIndirectArtilleryData &)> signal_updated
Definition: indirectArtilleryManager.h:143
makVrv::DtDe & myDe
Definition: indirectArtilleryManager.h:166
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:24
Contains makVrv::DtEntityState class.
boost::signals2::signal< void(makVrv::DtElementID)> signal_removed
Definition: indirectArtilleryManager.h:144
virtual void getSplitRecord(std::vector< DtIndirectArtillerySettingsRecord > &rec, std::vector< std::string > &fileNames)
To support writing element definitions in folders as multiple files not implemented.
Definition: indirectArtilleryManager.h:83
Definition: indirectArtilleryManager.h:48
Data container for Indirect Artillery.
Definition: ifModifyIndirectArtilleryObject.h:28
Base class to provide boost signal/slot management.
boost::signals2::signal< void()> signal_indirectArtilleryTypesUpdated
Definition: indirectArtilleryManager.h:146
virtual void addRecords(DtIndirectArtillerySettingsRecord &recs, DtIndirectArtillerySettingsRecord &combinedRec)
To support writing element definitions in folders as multiple files not implemented.
Definition: indirectArtilleryManager.h:88
const makVrv::DtStateView< makVrv::DtVrlinkSimulatedBaseState > * myState
Definition: indirectArtilleryManager.h:50
boost::signals2::signal< void(const DtIndirectArtillerySettingsRecord &)> signal_indirectArtillerySettingsChanged
Sent after anything about the indirect artillery options have changed.
Definition: indirectArtilleryManager.h:141
The DtDe is the core component of any VR-Vantage application.
Definition: DtDe.h:69
makVrv::DtRecordSettingsBackupInterface * settingsBackup()
Definition: indirectArtilleryManager.h:123
makVrv::DtRecordSettingsBackupInterface * mySettingsBackup
Definition: indirectArtilleryManager.h:171
std::string myName
Definition: indirectArtilleryManager.h:52
The makVrv::DtRecordSettingsBackupInterface provides an interface to record-based backups...
Definition: DtRecordSettingsBackup.h:27

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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