VR-Forces 4.8 Class Documentation
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indirectArtilleryPSR.h
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1 /*******************************************************************************
2 ** Copyright (c) 2016 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
9 
11 
12 #pragma once
13 
15 #include <readerWriter/rwBoolean.h>
16 #include <readerWriter/rwInt.h>
17 #include <readerWriter/rwReal.h>
18 #include "vrfutil/rwEntityType.h"
20 
22 
24 {
25 public:
28  const DtString& rwName = DtString::nullString(),
29  DtReaderWriterRegistry* parentRegistry = 0);
30 
33  const DtString& rwName = DtString::nullString(),
34  DtReaderWriterRegistry* parentRegistry = 0);
35 
37  virtual ~DtIndirectArtilleryPSR();
38 
41 
44  const DtString& rwName = DtString::nullString(),
45  DtReaderWriterRegistry* parentRegistry = 0) const;
46 
48  virtual DtString type() const;
49 
51  virtual void setNumberOfSalvos(int numSalvos);
52  virtual int numberOfSalvos() const;
53 
55  virtual void setRoundsPerSalvo(int roundsPerSalvo);
56  virtual int roundsPerSalvo() const;
57 
59  virtual void setStartTime(int startTime);
60  virtual int startTime() const;
61 
63  virtual void setStartTimeImmediate(bool flag);
64  virtual bool startTimeImmediate() const;
65 
67  virtual void setWaitForActivation(bool flag);
68  virtual bool waitForActivation() const;
69 
71  virtual void setClearWhenDeactivated(bool flag);
72  virtual bool clearWhenDeactivated() const;
73 
76  virtual void setTimeBetweenSalvos(int timeBetweenSalvos);
77  virtual int timeBetweenSalvos() const;
78 
80  virtual void setScatterTime(double scatterTime);
81  virtual double scatterTime() const;
82 
84  virtual void setAltitude(double altitude);
85  virtual double altitude() const;
86 
88  virtual void setWindDirection(double windDirection);
89  virtual double windDirection() const;
90 
92  virtual void setWindDistance(double windDistance);
93  virtual double windDistance() const;
94 
96  virtual void setMunitionType(DtEntityType const & munitionType);
97  virtual DtEntityType munitionType() const;
98 
100  static DtVrfProcessStateRepository* creator (const DtString& rwName,
101  DtVrfObject* vrfObject, DtReaderWriterRegistry* parentRegistry);
102 
103 private:
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142 };
DtRwReal myScatterTime
A timer used to keep rounds from arriving at the same time.
Definition: indirectArtilleryPSR.h:126
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtRwReal myWindDistance
Distance of wind displacement.
Definition: indirectArtilleryPSR.h:135
DtRwReal myAltitude
Altitude (meters AGL) where detonation will take place.
Definition: indirectArtilleryPSR.h:129
Definition: readerWriterRegistry.h:39
DtRwInt myNumberOfSalvos
Number of salvos.
Definition: indirectArtilleryPSR.h:105
Definition: indirectArtilleryPSR.h:23
DtRwReal myWindDirection
Direction of wind displacement.
Definition: indirectArtilleryPSR.h:132
DtRwInt myStartTime
Time in seconds, relative to simulation start, when rounds start arriving.
Definition: indirectArtilleryPSR.h:111
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
DtRwBoolean myStartTimeImmediate
If true, then barrage will start on next tick, and startTime will be set to that tick.
Definition: indirectArtilleryPSR.h:115
DtRwInt myRoundsPerSalvo
Number of rounds per salvo.
Definition: indirectArtilleryPSR.h:108
DtRwBoolean myClearWhenDeactivated
Clear when deactivated.
Definition: indirectArtilleryPSR.h:141
DtRwEntityType myMunitionType
Distance of wind displacement.
Definition: indirectArtilleryPSR.h:138
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
File: rwEntType.h.
Definition: rwEntityType.h:23
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories.
Definition: vrfProcessStateRepository.h:43
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtRwBoolean myWaitForActivation
If true, then barrage will wait until this area is activated.
Definition: indirectArtilleryPSR.h:119
virtual DtString type() const =0
Returns the string type of the repository, as defined in procSRTypes.h.
DT_DLL_vrfobjcore const char * DtIndirectArtilleryPSRType
Contains declaration of DtIndirectArtilleryComponent.
DtRwInt myTimeBetweenSalvos
Time in seconds between salvos.
Definition: indirectArtilleryPSR.h:122
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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