25 class DtDesignatorPublisher;
64 virtual const char*
type()
const;
82 virtual void setDesignatorCode(
const int code);
83 virtual const int designatorCode()
const;
90 virtual bool createProcessSR();
93 virtual void startLasing();
94 virtual void stopLasing();
98 virtual void laseTarget(
const DtVrfObject* targetObject);
102 virtual void laseLocation(
const DtVector& location);
105 virtual bool lasing();
116 virtual void registerSetLaseAutonomousMsgCallbacks();
117 virtual void registerSetLaserCodeRequestMsgCallbacks();
118 virtual void registerSetLaserInformationRequestMsgCallbacks();
121 static void laseTargetTaskCallback(
DtSimMessage *msg,
void * usrData);
122 static void laseLocationTaskCallback(
DtSimMessage *msg,
void * usrData);
123 static void setLaseAutonomousRequestCallback(
DtSimMessage* msg,
void* usrData);
124 static void setLaserCodeRequestCallback(
DtSimMessage* msg,
void* usrData);
125 static void setLaserInformationRequestCallback(
DtSimMessage* msg,
void* usrData);
128 virtual void processLaseTargetTaskMessage(
DtSimMessage *msg);
129 virtual void processLaseLocationTaskMessage(
DtSimMessage *msg);
130 virtual void processSetLaseAutonomousRequestMessage(
DtSimMessage* msg);
131 virtual void processSetLaserInformationRequestMessage(
DtSimMessage* msg);
132 virtual void processSetLaserCodeRequestMessage(
DtSimMessage* msg);
152 virtual bool targetPoint(
const DtTaitBryan& orientation,
DtVector& location);
155 virtual DtVector localEyepoint()
const;
159 virtual void tickLaser();
164 virtual bool createPublisher();
166 virtual bool createTargetInput();
170 virtual double laserPower()
const;
174 virtual double laserWavelength()
const;
184 virtual const DtVrfObject* chooseAutonomousLaseTarget();
187 virtual int defaultLaserCode()
const;
191 static void objectAboutToBeRemovedCallback(
const DtVrfObject* vrfObject,
196 virtual void processObjectAboutToBeRemovedCallback(
const DtVrfObject* vrfObject);
216 virtual bool isConnected() = 0;
237 virtual bool isConnected();
258 virtual bool isConnected();
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
DtVectorInputPort * myPositionInputPort
Input Port Name: position Input Port Description: Specifies the position of the laser in body coordin...
Definition: lasingController.h:317
class DtSimRadio:
Definition: simRadio.h:25
DtSetTargetRequest.
Definition: setTargetRequest.h:24
Instances of DtBooleanOutputPort are output ports through which data producers can send boolean data...
Definition: boolIOPort.h:45
virtual void registerTaskMsgCallbacks()
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
This class provides a base class for all controllers that are capable of executing a DtSimTask...
Definition: singleTaskControllerComponent.h:20
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
bool myInvalidTargetMsgPrinted
Remember if an invalid-target message has been printed (print it once)
Definition: lasingController.h:283
Definition: readerWriterRegistry.h:39
virtual const char * type() const =0
Returns a string identifies the class type of component.
DtOutputPortGroup is a data port group of a data provider.
Definition: outputPortGroup.h:30
virtual bool init()
Calls setRadio()
virtual void clearTask()
If component is currently tasked, calls clearPendingSubtasks(), sets the tasked flag to false...
DtBooleanInputPort * myLaserOnInputPort
Input Port Name: laser-on Input Port Description: Turns on the laser using the orientation and positi...
Definition: lasingController.h:289
File: lasingCtlrDesc.h.
Definition: lasingControllerDescriptor.h:34
DtInputPortGroup * myLaserOffsetInputPortGroup
Input Port Group Name: laser-offset Input Port Group Description: Allows another component to communi...
Definition: lasingController.h:301
File: simMsg.h.
Definition: simMessage.h:35
virtual void tick()
This gives the thread of control to the component.
DtOrientationInputPort * myOrientationInputPort
Input Port Name: orientation Input Port Description: Specifies the orientation of the laser relative ...
Definition: lasingController.h:309
DtVectorInputPort * myTargetLocationInputPort
Input Port Name: target-location Input Port Description: Specifies a target location to be lased...
Definition: lasingController.h:296
The base class for all messages to/from a specific DtVrfObject.
Definition: vrfObjectMessage.h:30
virtual void setRadio(DtSimRadio *radio)
Calls registerTaskMsgCallbacks.
virtual bool createPorts()
Called by init.
virtual void disable()
Overridden to allow tasks controllers that can be disabled to call task complete. ...
virtual bool createPortGroups()
Called by init.
DtLasingControllerInput * myLasingInput
Depending on whether this DtLasingController is integrated with a weapon system or not...
Definition: lasingController.h:280
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
Class Description: DtLasingController Lases a target location or entity.
Definition: lasingController.h:34
const DtTaskControllerComponent & operator=(const DtTaskControllerComponent &orig)
assignment operator
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
bool myConnectedToLauncher
Indicates whether myLasingInput is connected to a launcher or not.
Definition: lasingController.h:275
DtLasingPSR * myProcessState
Current target we're lasing–point or entity.
Definition: lasingController.h:269
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
int generateLaserCodeFromName(const DtString &objectName)
Generates a pseudo-random laser code based on the object name of an entity.
const DtLasingControllerDescriptor * myComponentDescriptor
Definition: lasingController.h:271
const DtVrfObject * myCurrentLasedTarget
Definition: lasingController.h:265
DtLasingPSR.
Definition: lasingPSR.h:25
DtDesignatorPublisher * myDesPublisher
Definition: lasingController.h:272
Represents the interface between the DtTargetSelectionController and a weapon system.
Definition: weaponComponentInterface.h:21