19 #include <luabind/luabind.hpp>
29 typedef std::list<DtLocation3D>
Points;
38 virtual luabind::object
getObject(lua_State* L,
int& index, std::string& message) = 0;
41 virtual luabind::object
getDebugObject(lua_State* L) {
return luabind::newtable(L); };
44 virtual void cancel(lua_State* L) {};
71 Points boundingArea = Points());
77 virtual void taskComplete() = 0;
95 static boost::shared_ptr<DtLuaNavRandomPointJob> Make(
99 double minDistanceFromStart,
100 double maxDistanceFromStart,
103 int numberOfPoints = 1,
104 double minDistanceBetweenPoints = 0.0,
106 bool isStrict =
true,
107 bool tightlyPack =
false,
108 bool needLos =
false,
109 bool groundClamp =
false,
120 virtual luabind::object
getObject(lua_State* L,
int& index, std::string& message);
127 virtual void cancel(lua_State* L);
139 virtual void start();
157 double minDistanceFromStart,
158 double maxDistanceFromStart,
160 Points boundingArea =
Points(),
161 int numberOfPoints = 1,
162 double minDistanceBetweenPoints = 0.0,
164 bool isStrict =
true,
165 bool tightlyPack =
false,
166 bool needLos =
false,
167 bool groundClamp =
false,
168 Points leftOfLine =
Points(),
191 static boost::shared_ptr<DtLuaNavPointOfInterestJob> Make(
205 virtual luabind::object
getObject(lua_State* L,
int& index, std::string& message);
217 virtual void start();
245 static boost::shared_ptr<DtLuaNavCoverPointJob> Make(
251 double distanceFromThreat,
253 unsigned numberOfPoints,
254 unsigned int queryQueuePriority);
263 virtual luabind::object
getObject(lua_State* L,
int& index, std::string& message);
275 virtual void start();
295 double distanceFromThreat,
297 unsigned numberOfPoints,
298 unsigned int queryQueuePriority);
315 static boost::shared_ptr<DtLuaNavFindPathJob> Make(
DtSimManager* mgr,
319 bool useAbstractGraphs,
320 const DtLocation3D& avoidLocation,
double avoidanceRadius);
329 virtual luabind::object
getObject(lua_State* L,
int& index, std::string& message);
341 virtual void start();
359 bool useAbstractGraphs,
360 const DtLocation3D& avoidLocation,
double avoidanceRadius);
375 virtual void addJob(boost::shared_ptr<DtLuaNavJob> job);
377 std::list<boost::shared_ptr<DtLuaNavJob> >
myJobs;
UUID is a unique ID wrapper class.
Definition: rwUUID.h:222
const DtString DtLuaNavCoverPointJobType
Definition: asciiSerializable.h:23
const char DtMovementModeFree[]
Definition: movementModes.h:11
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
int myNavTag
Definition: luaNavJob.h:237
Severity
Definition: algorithmManager.h:29
virtual void addJob(boost::shared_ptr< DtLuaNavJob > job)
Lua object class which represents a feature navigation task.
Definition: luaNavJob.h:188
double myMinDistanceBetweenPoints
Definition: luaNavJob.h:174
bool myRanOnce
Definition: luaNavJob.h:184
DtLocation3D myThreatPoint
Definition: luaNavJob.h:303
std::list< DtLocation3D > Points
Definition: luaNavJob.h:29
Lua object class which finds a path to the specified location.
Definition: luaNavJob.h:312
virtual void run(const DtAlgorithmManager &mgr=DtAlgorithmManager())=0
unsigned myQueryQueuePriority
Definition: luaNavJob.h:306
Lua object class which represents a feature navigation task.
Definition: luaNavJob.h:26
bool myIsStrict
Definition: luaNavJob.h:176
virtual luabind::object getObject(lua_State *L, int &index, std::string &message)=0
Retrieve value.
Points myPathPoints
Definition: luaNavJob.h:363
Definition: asciiSerializable.h:33
Interface for getting asynchronously computed data into Lua.
Definition: luaAsyncJob.h:29
virtual bool deserialize(const DtString &)=0
This function should take the string that was serialized via serialize() and fill this object with th...
unsigned myNumberOfPoints
Definition: luaNavJob.h:305
int myNumberOfPoints
Definition: luaNavJob.h:171
virtual DtString objectType() const
Should return the string name of this object.
Definition: luaNavJob.h:136
boost::shared_ptr< DtCoverPointFinder > myPendingCoverPointFinder
Definition: luaNavJob.h:308
std::list< boost::shared_ptr< DtLuaNavJob > > myJobs
Definition: luaNavJob.h:377
virtual void taskComplete()=0
Called by task object whenever it is done.
virtual DtString serialize()=0
The following characters are reserved and cannot be used in serialization: '|', ':'.
const DtVrfObject * myParentObject
Definition: luaNavJob.h:183
double myAvoidanceRadius
Definition: luaNavJob.h:366
double myThreatRadius
Definition: luaNavJob.h:300
virtual void cancel(lua_State *L)
Cancels the job. By default this is a no-op, we let the job finish on its own.
Definition: luaNavJob.h:44
virtual DtString objectType() const
Should return the string name of this object.
Definition: luaNavJob.h:338
DtLocation3D myStartPoint
Definition: luaNavJob.h:81
Points myBoundingArea
Definition: luaNavJob.h:83
std::set< DtCoverPoint > myResultPoints
Definition: luaNavJob.h:304
DtLocation3D myEndPoint
Definition: luaNavJob.h:362
Definition: asyncJobServer.h:37
DtLocation3D myAvoidLocation
Definition: luaNavJob.h:365
Lua object class for finding random points within a nav area.
Definition: luaNavJob.h:92
double myMinDistanceFromStart
Definition: luaNavJob.h:172
bool myUseAbstractGraphs
Definition: luaNavJob.h:364
DtLocation3D myResultPoint
Definition: luaNavJob.h:238
#define DT_DLL_vrfLua
This file is used to determine how to build.
Definition: vrfLuaDefines.h:25
Lua object class which finds a cover point from the specified location.
Definition: luaNavJob.h:242
const DtString DtLuaNavRandomPointJobType
Definition: asciiSerializable.h:22
double myMaxDistanceFromStart
Definition: luaNavJob.h:173
std::string myMessage
Definition: luaNavJob.h:85
DtLocation3D myAccessPoint
Definition: luaNavJob.h:82
boost::shared_ptr< DtNavAreaQuery > Ptr
Definition: navArea.h:59
virtual luabind::object getObject(lua_State *L, int &index, std::string &message)=0
Retrieve current value.
double myRange
Definition: luaNavJob.h:302
Points myResultPoints
Definition: luaNavJob.h:181
virtual DtString objectType() const =0
Should return the string name of this object.
bool myTightlyPack
Definition: luaNavJob.h:177
double myDistanceFromThreat
Definition: luaNavJob.h:301
bool myNeedLos
Definition: luaNavJob.h:178
bool myGroundClamp
Definition: luaNavJob.h:179
virtual luabind::object getDebugObject(lua_State *L)
Retrieve debug data, if available. Default behavior is an empty table.
Definition: luaNavJob.h:41
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
Points myLeftOfLine
Definition: luaNavJob.h:180
DtString myNavigationProfile
Definition: luaNavJob.h:80
virtual DtString objectType() const
Should return the string name of this object.
Definition: luaNavJob.h:272
DtNavAreaQuery::Ptr myQuery
Definition: luaNavJob.h:87
Definition: luaNavJob.h:369
Points myDebugPoints
Definition: luaNavJob.h:182
virtual DtString objectType() const
Should return the string name of this object.
Definition: luaNavJob.h:214
Used to find the best cover point(s) to take cover from attacker at a specified location.
Definition: coverPointFinder.h:36
General interface which can be passed into an algorithm to control its behavior.
Definition: algorithmManager.h:24
virtual bool complete()=0
A location3D is a point in space, i.e. a geocentric coordinate.
Definition: scriptGeometry.h:22
DtString myPlacementRestriction
Definition: luaNavJob.h:175