VR-Forces 4.8 Class Documentation
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luaScriptInterfaceExtension.h
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1 /*******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 #include <map>
13 #include <list>
14 
15 struct lua_State;
16 class DtVrfObject;
17 class DtString;
18 
29 {
30 public:
32 
34  typedef DtLuaScriptInterfaceExtension* (*CreatorFcn)(void* usr);
35  typedef std::pair<DtLuaScriptInterfaceExtension::CreatorFcn, void*> CreatorUserPair;
36 
39  virtual void bindLuaFunctions(DtVrfObject*, const DtString& scriptId,
40  lua_State*) = 0;
41 
43  virtual void cleanup() {};
44 };
45 
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
std::pair< DtLuaScriptInterfaceExtension::CreatorFcn, void * > CreatorUserPair
Definition: luaScriptInterfaceExtension.h:35
virtual void cleanup()
Called to cleanup any state.
Definition: luaScriptInterfaceExtension.h:43
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Subclass this class in order to provide extensions to the LUA interface.
Definition: luaScriptInterfaceExtension.h:28
virtual ~DtLuaScriptInterfaceExtension()
Definition: luaScriptInterfaceExtension.h:31

Document ID: Generated on Thu Aug 27 10:56:05 EDT 2020 from SVN revision 217100
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