12 #include "vlutil/vlString.h"
39 virtual const char*
type()
const;
50 static void setMoppLevelCallback(
DtSimMessage * msg,
void * usr);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtVrfObject is used to represent any type of simulated object (entities, aggregate, control objects) in a VR-Forces application.
Definition: vrfObject.h:215
virtual const char * type() const
This returns a string from compTypes.h, and identifies the type of component.
DtScriptEnableController & operator=(const DtScriptEnableController &orig)
Not implemented.
static DtSimComponent * creator(const DtString &name, DtVrfObject *owner, DtSimManager *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
This is called by the factory.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:42
Definition: readerWriterRegistry.h:39
This controller enables tasks and set commands that are only available when .
Definition: moppEnableController.h:20
DtScriptEnableControllerDescriptor is a DtComponentDescriptor that provides parameters to the DtScrip...
Definition: scriptEnableControllerDescriptor.h:21
File: simMsg.h.
Definition: simMessage.h:35
This controller enables specific lua scripts (by script ID) that would normally not be enabled for th...
Definition: scriptEnableController.h:21
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:67
The simulation engine is controlled by a single,top-level class called the Simulation Manager...
Definition: simManager.h:102
virtual bool postAddComponentsInit()
Calls enableTaskTypes()